Frame data
Youmu
214B214B
part of 214B
214B214B is pressed during 214B. Frame 1 is the first frame of 214B214B itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 f | 14–16 | 34 f | 50 f | -15 | -9 | +61 | 600 | -1 orb (wrong block) | 10 / 10 | 10 / 10 | 81 f | 31 f | 120 |
Startup 14 fActive 3 fRecovery 34 fTotal 50 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 120
- Hitstun 81 f
- Blockstun 31 f
- Skill attack 14–16 f
- Unreflectable 14–16 f
- Must block low 14–16 f
- Air unblockable 14–16 f
- Counter-hit state 1–16 f