Tenshi

j.6[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
36 f (projectile)36–85 (projectile)52 f (after release)88 fn/an/an/a150 ×8 · 1062 total-0.15 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a25
Damage per hit150 ×8
Total vs dummy1062 (retried hit run)

Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 88 f
Skill/spell
Normals
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Skill/spell cancel 59–88 (hit/block, estimate)
  • Normal cancel → C normals 59–73 (hit/block, estimate)
  • Normal cancel → j.C normals 74–88 (hit/block, estimate)
  • HJ cancel 59–73 (also on whiff, estimate)
  • Backdash cancel 59–73 (hit/block, estimate)
  • Counter-hit state 1–35 f