Frame data
Tenshi
j.6[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 36 f (projectile) | 36–85 (projectile) | 52 f (after release) | 88 f | n/a | n/a | n/a | 150 ×8 · 1062 total | -0.15 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | n/a | n/a | 25 |
| Damage per hit | 150 ×8 |
|---|---|
| Total vs dummy | 1062 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop. Hit properties: the same for all 3 hits.
No body hitboxTotal 88 f
Skill/spell
Normals
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 25
- Skill/spell cancel 59–88 (hit/block, estimate)
- Normal cancel → C normals 59–73 (hit/block, estimate)
- Normal cancel → j.C normals 74–88 (hit/block, estimate)
- HJ cancel 59–73 (also on whiff, estimate)
- Backdash cancel 59–73 (hit/block, estimate)
- Counter-hit state 1–35 f