Tenshi

j.6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–65 (projectile)52 f (after release)68 fn/an/an/a150 ×6 · 824 total-0.15 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a25
Damage per hit150 ×6
Total vs dummy824 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 68 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Skill/spell cancel 35–68 (hit/block, estimate)
  • Normal cancel → j.C normals 35–68 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 35–68 (hit/block, estimate)
  • Counter-hit state 1–15 f