Tenshi

j.2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
19 f (projectile)19–50 (first of 10 projectiles)41 f (after release)60 fn/an/an/a200 ×3 · 579 total-0.15 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit200 ×3
Total vs dummy579 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 60 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 19–60 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 34–60 (hit/block, estimate)
  • Counter-hit state 1–18 f