Frame data
Tenshi
j.2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 f (projectile) | 16–69 (projectile) | 52 f (after release) | 68 f | n/a | n/a | n/a | 150 ×6 · 824 total | -0.15 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | n/a | n/a | 25 |
| Damage per hit | 150 ×6 |
|---|---|
| Total vs dummy | 824 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop. Hit properties: the same for all 3 hits.
No body hitboxTotal 68 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 25
- Skill/spell cancel 35–68 (hit/block, estimate)
- Normal cancel → j.C normals 35–68 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 35–68 (hit/block, estimate)
- Counter-hit state 1–15 f