Tenshi

j.2A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
21 f21–2627 f53 fn/an/an/a850 ×2 · 850 total-2 orbs (wrong block) / -0.5 orb (air block)10 / 1010 / 10n/an/a60
Damage per hit850 ×2
Total vs dummy850 (corner hit run)

Hit properties: the first of 2 hits; later hits differ (see Hits).

Startup 21 fActive 6 fRecovery 27 fTotal 53 f
Skill/spell
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Must block low 26 f
  • Must block high 21–25 f
  • Air unblockable 26 f
  • Skill/spell cancel 21–53 (hit/block, estimate)
  • Counter-hit state 1–25 f