Tenshi

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
20 f (projectile)20–39 (first of 10 projectiles)47 f (after release)67 f-17n/a-13200 ×5 · 937 total-0.15 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)35 f31 f45
Damage per hit200 ×5
Total vs dummy937 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 67 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 35 f
  • Blockstun 31 f
  • Skill/spell cancel 23–67 (hit/block, estimate)
  • HJ cancel 38–67 (also on whiff, estimate)
  • Backdash cancel 38–67 (hit/block, estimate)
  • Counter-hit state 1–22 f