Frame data
Tenshi
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 20 f (projectile) | 20–39 (first of 10 projectiles) | 47 f (after release) | 67 f | -17 | n/a | -13 | 200 ×5 · 937 total | -0.15 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 35 f | 31 f | 45 |
| Damage per hit | 200 ×5 |
|---|---|
| Total vs dummy | 937 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 67 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 35 f
- Blockstun 31 f
- Skill/spell cancel 23–67 (hit/block, estimate)
- HJ cancel 38–67 (also on whiff, estimate)
- Backdash cancel 38–67 (hit/block, estimate)
- Counter-hit state 1–22 f