Tenshi

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
11 f (projectile)11–80 (projectile)47 f (after release)58 f-2n/a+2150 ×6 · 824 total-0.15 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)50 f46 f25
Damage per hit150 ×6
Total vs dummy824 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop. Hit properties: the same for all 3 hits.

No body hitboxTotal 58 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 25
  • Hitstun 50 f
  • Blockstun 46 f
  • Skill/spell cancel 20–58 (hit/block, estimate)
  • Normal cancel → C normals 20–58 (hit/block, estimate)
  • HJ cancel 33–58 (also on whiff, estimate)
  • Backdash cancel 33–58 (hit/block, estimate)
  • Counter-hit state 1–10 f