Suika

j.6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
18 f (projectile)18–48 (projectile)27 f (after release)45 fn/an/an/a100 / 750 · 832 total-1 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a30
Damage per hit100 / 750
Total vs dummy832 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/3); self is the projectile's own stop. Hit properties: the first of 2 hits; later hits differ (see Hits).

No body hitboxTotal 45 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 30
  • Skill/spell cancel 20–45 (hit/block, estimate)
  • Normal cancel → j.C normals 20–45 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 31–45 (hit/block, estimate)
  • Counter-hit state 1–17 f