Suika

j.5[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
29 f (projectile)29–88 (first of 3 projectiles)22 f (after release)75 fn/an/an/a400 ×3 · 1071 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a25
Damage per hit400 ×3
Total vs dummy1071 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 75 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Skill/spell cancel 31–75 (hit/block, estimate)
  • Normal cancel → j.C normals 31–75 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 61–75 (hit/block, estimate)
  • Counter-hit state 1–28 f