Suika

6C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
52 f (projectile)52–111 (first of 18 projectiles)0 f (after release)51 f+40n/a+43150 ×4 · 578 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 024 f38 f30
Damage per hit150 ×4
Total vs dummy578 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 51 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Hitstun 24 f
  • Blockstun 38 f
  • Skill/spell cancel 26–51 (hit/block, estimate)
  • HJ cancel 37–51 (also on whiff, estimate)
  • Backdash cancel 37–51 (hit/block, estimate)
  • Counter-hit state 1–21 f