Suika

6B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
18 f (projectile)18–46 (projectile)27 f (after release)45 f-5n/a+55100 / 750 · 832 total-1 orb (block) per hit0 / 10 (opponent +10)0 / 057 f23 f30
Damage per hit100 / 750
Total vs dummy832 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/3); self is the projectile's own stop. Hit properties: the first of 2 hits; later hits differ (see Hits).

No body hitboxTotal 45 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 30
  • Hitstun 57 f
  • Blockstun 23 f
  • Skill/spell cancel 20–45 (hit/block, estimate)
  • Normal cancel → C normals 20–45 (hit/block, estimate)
  • HJ cancel 31–45 (also on whiff, estimate)
  • Backdash cancel 31–45 (hit/block, estimate)
  • Counter-hit state 1–17 f