Frame data
Suika
6B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 18 f (projectile) | 18–46 (projectile) | 27 f (after release) | 45 f | -5 | n/a | +55 | 100 / 750 · 832 total | -1 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 57 f | 23 f | 30 |
| Damage per hit | 100 / 750 |
|---|---|
| Total vs dummy | 832 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/3); self is the projectile's own stop. Hit properties: the first of 2 hits; later hits differ (see Hits).
No body hitboxTotal 45 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 30
- Hitstun 57 f
- Blockstun 23 f
- Skill/spell cancel 20–45 (hit/block, estimate)
- Normal cancel → C normals 20–45 (hit/block, estimate)
- HJ cancel 31–45 (also on whiff, estimate)
- Backdash cancel 31–45 (hit/block, estimate)
- Counter-hit state 1–17 f