Suika

5[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
30 f (projectile)30–87 (first of 3 projectiles)27 f (after release)81 f-12n/a-1400 ×3 · 1071 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 051 f40 f25
Damage per hit400 ×3
Total vs dummy1071 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 81 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Hitstun 51 f
  • Blockstun 40 f
  • Skill/spell cancel 32–81 (hit/block, estimate)
  • Normal cancel → C normals 32–81 (hit/block, estimate)
  • HJ cancel 56–81 (also on whiff, estimate)
  • Backdash cancel 56–81 (hit/block, estimate)
  • Counter-hit state 1–29 f