Frame data
Suika
5[B]
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 30 f (projectile) | 30–87 (first of 3 projectiles) | 27 f (after release) | 81 f | -12 | n/a | -1 | 400 ×3 · 1071 total | -0.5 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 51 f | 40 f | 25 |
| Damage per hit | 400 ×3 |
|---|---|
| Total vs dummy | 1071 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 81 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 25
- Hitstun 51 f
- Blockstun 40 f
- Skill/spell cancel 32–81 (hit/block, estimate)
- Normal cancel → C normals 32–81 (hit/block, estimate)
- HJ cancel 56–81 (also on whiff, estimate)
- Backdash cancel 56–81 (hit/block, estimate)
- Counter-hit state 1–29 f