Suika

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
41 f (projectile)41–100 (first of 18 projectiles)1 f (after release)42 f+33n/a+62150 ×4 · 578 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 052 f23 f30
Damage per hit150 ×4
Total vs dummy578 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 42 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Hitstun 52 f
  • Blockstun 23 f
  • Skill/spell cancel 1–2, 18–42 (hit/block, estimate)
  • HJ cancel 23–42 (also on whiff, estimate)
  • Backdash cancel 23–42 (hit/block, estimate)
  • Counter-hit state 3–13 f