Frame data
Suika
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 f (projectile) | 41–100 (first of 18 projectiles) | 1 f (after release) | 42 f | +33 | n/a | +62 | 150 ×4 · 578 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 52 f | 23 f | 30 |
| Damage per hit | 150 ×4 |
|---|---|
| Total vs dummy | 578 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 42 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 30
- Hitstun 52 f
- Blockstun 23 f
- Skill/spell cancel 1–2, 18–42 (hit/block, estimate)
- HJ cancel 23–42 (also on whiff, estimate)
- Backdash cancel 23–42 (hit/block, estimate)
- Counter-hit state 3–13 f