Frame data
Suika
214B Spectre -Thin-
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 32 f (projectile) | 32–128 (first of 6 projectiles) | 27 f (after release) | 51 f | +6 | n/a | +8 | 200 ×6 · 1024 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 28 f | 26 f | 25 |
| Damage per hit | 200 ×6 |
|---|---|
| Total vs dummy | 1024 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 812/1); self is the projectile's own stop. Hit properties: the same for all 4 hits.
No body hitboxTotal 51 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 25
- Hitstun 28 f
- Blockstun 26 f
- Skill/spell cancel 27–51 (spells only, hit/block, estimate)
- Skill-to-skill cancel 27–51 (hit/block, estimate)
- HJ cancel 37–51 (also on whiff, estimate)
- Backdash cancel 37–51 (hit/block, estimate)
- Counter-hit state 1–23 f