Sanae

sc203 Omikuji "Random Omikuji Barrage"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
7+3 f10–88 (first of 14 projectiles)23 f (after release)57 f+69n/a+231100 / 400 / 800 / 1000 · 2412 total-0.5 orb (block) / -1 orb (block) / -1.5 orbs (block) per hit0 / 5 (opponent +5)0 / 0167 f31 f60
Damage per hit100 / 400 / 800 / 1000
Total vs dummy2412 (corner hit run)

Hitstop and untech of the first projectile to hit (object 853/0); self is the projectile's own stop.

No body hitboxTotal 57 fSpellflash 40 f (after frame 7)
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 60
  • Hitstun 167 f
  • Blockstun 31 f
  • Spellflash 40 f (after frame 7)
  • Melee invul 7 f
  • Bullet invul 7 f
  • Grab invul 7 f
  • Counter-hit state 1–6, 8–35 f