Sanae

j.5[B]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–150 (first of 20 projectiles)48 f (after release)72 fn/an/an/a100 ×8 · 737 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 0n/an/a20
Damage per hit100 ×8
Total vs dummy737 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 72 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Skill/spell cancel 41–72 (hit/block, estimate)
  • Normal cancel → j.C normals 41–72 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 44–72 (hit/block, estimate)
  • Counter-hit state 1–40 f