Frame data
Sanae
j.2[B]
Charged: button held 16 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 f (projectile) | 42–91 (first of 20 projectiles) | 48 f (after release) | 76 f | n/a | n/a | n/a | 100 ×6 · 565 total | -0.1 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | n/a | n/a | 20 |
| Damage per hit | 100 ×6 |
|---|---|
| Total vs dummy | 565 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 76 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 20
- Skill/spell cancel 1–4, 45–76 (hit/block, estimate)
- Normal cancel → j.C normals 1–4, 45–76 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 48–76 (hit/block, estimate)
- Counter-hit state 5–44 f