Sanae

j.2[B]

Charged: button held 16 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
42 f (projectile)42–91 (first of 20 projectiles)48 f (after release)76 fn/an/an/a100 ×6 · 565 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 0n/an/a20
Damage per hit100 ×6
Total vs dummy565 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 76 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Skill/spell cancel 1–4, 45–76 (hit/block, estimate)
  • Normal cancel → j.C normals 1–4, 45–76 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 48–76 (hit/block, estimate)
  • Counter-hit state 5–44 f