Sanae

j.2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
21 f (projectile)21–70 (first of 8 projectiles)46 f (after release)55 fn/an/an/a100 ×4 · 385 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 0n/an/a20
Damage per hit100 ×4
Total vs dummy385 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 55 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Skill/spell cancel 1–4, 24–55 (hit/block, estimate)
  • Normal cancel → j.C normals 1–4, 24–55 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 27–55 (hit/block, estimate)
  • Counter-hit state 5–23 f