Sanae

5[B]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–150 (first of 20 projectiles)48 f (after release)72 f+1n/a+7100 ×11 · 980 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 036 f30 f20
Damage per hit100 ×11
Total vs dummy980 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 72 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 36 f
  • Blockstun 30 f
  • Skill/spell cancel 41–72 (hit/block, estimate)
  • Normal cancel → C normals 41–72 (hit/block, estimate)
  • HJ cancel 44–72 (also on whiff, estimate)
  • Backdash cancel 44–72 (hit/block, estimate)
  • Counter-hit state 1–40 f