Frame data
Sanae
5[B]
Charged: button held 12 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 f (projectile) | 38–150 (first of 20 projectiles) | 48 f (after release) | 72 f | +1 | n/a | +7 | 100 ×11 · 980 total | -0.1 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 36 f | 30 f | 20 |
| Damage per hit | 100 ×11 |
|---|---|
| Total vs dummy | 980 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 72 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 20
- Hitstun 36 f
- Blockstun 30 f
- Skill/spell cancel 41–72 (hit/block, estimate)
- Normal cancel → C normals 41–72 (hit/block, estimate)
- HJ cancel 44–72 (also on whiff, estimate)
- Backdash cancel 44–72 (hit/block, estimate)
- Counter-hit state 1–40 f