Sanae

2[B]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–130 (first of 22 projectiles)53 f (after release)77 f-19n/a-16100 ×6 · 568 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 024 f21 f20
Damage per hit100 ×6
Total vs dummy568 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 77 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 24 f
  • Blockstun 21 f
  • Skill/spell cancel 42–77 (hit/block, estimate)
  • Normal cancel → C normals 42–77 (hit/block, estimate)
  • HJ cancel 46–77 (also on whiff, estimate)
  • Backdash cancel 46–77 (hit/block, estimate)
  • Counter-hit state 1–41 f