Sanae

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
17 f (projectile)17–109 (first of 10 projectiles)45 f (after release)56 f-24n/a-16100 ×4 · 386 total-0.1 orb (block) per hit0 / 5 (opponent +5)0 / 024 f16 f20
Damage per hit100 ×4
Total vs dummy386 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 56 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 20
  • Hitstun 24 f
  • Blockstun 16 f
  • Skill/spell cancel 21–56 (hit/block, estimate)
  • Normal cancel → C normals 21–56 (hit/block, estimate)
  • HJ cancel 25–56 (also on whiff, estimate)
  • Backdash cancel 25–56 (hit/block, estimate)
  • Counter-hit state 1–20 f