Frame data
Sanae
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 17 f (projectile) | 17–109 (first of 10 projectiles) | 45 f (after release) | 56 f | -24 | n/a | -16 | 100 ×4 · 386 total | -0.1 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 24 f | 16 f | 20 |
| Damage per hit | 100 ×4 |
|---|---|
| Total vs dummy | 386 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 56 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 20
- Hitstun 24 f
- Blockstun 16 f
- Skill/spell cancel 21–56 (hit/block, estimate)
- Normal cancel → C normals 21–56 (hit/block, estimate)
- HJ cancel 25–56 (also on whiff, estimate)
- Backdash cancel 25–56 (hit/block, estimate)
- Counter-hit state 1–20 f