Frame data
Sanae
22B Omikuji Bomb
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 13 f (projectile) | 13–90 (first of 2 projectiles) | 25 f (after release) | 38 f | +65 | n/a | +132 | 100 / 1500 · 889 total | -2 orbs (block) per hit | 0 / 2 (opponent +2) | 0 / 0 | 64 f | 23 f | 60 |
| Damage per hit | 100 / 1500 |
|---|---|
| Total vs dummy | 889 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 815/0); self is the projectile's own stop.
No body hitboxTotal 38 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 2 (opponent +2)
- Hitstop on block 0 / 0
- Untech 60
- Hitstun 64 f
- Blockstun 23 f
- Skill/spell cancel 13–38 (spells only, hit/block, estimate)
- Skill-to-skill cancel 13–38 (hit/block, estimate)
- HJ cancel 27–38 (also on whiff, estimate)
- Backdash cancel 27–38 (hit/block, estimate)
- Counter-hit state 1–10 f