Remilia

j.5[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
33 f (projectile)33–57 (first of 10 projectiles)51 f (after release)84 fn/an/an/a100 per hit · 733 total-0.13 orb (block)0 / 5 (opponent +5)0 / 0n/an/a30
Damage per hit100
Total vs dummy733 (retried hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 84 f
Skill/spell
Normals
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Skill/spell cancel 33–84 (hit/block, estimate)
  • Normal cancel → C normals 77–84 (hit/block, estimate)
  • Normal cancel → j.C normals 33–76 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 48–76 (hit/block, estimate)
  • Counter-hit state 1–32 f