Frame data
Remilia
j.5[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 33 f (projectile) | 33–57 (first of 10 projectiles) | 51 f (after release) | 84 f | n/a | n/a | n/a | 100 per hit · 733 total | -0.13 orb (block) | 0 / 5 (opponent +5) | 0 / 0 | n/a | n/a | 30 |
| Damage per hit | 100 |
|---|---|
| Total vs dummy | 733 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 84 f
Skill/spell
Normals
Normals
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 30
- Skill/spell cancel 33–84 (hit/block, estimate)
- Normal cancel → C normals 77–84 (hit/block, estimate)
- Normal cancel → j.C normals 33–76 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 48–76 (hit/block, estimate)
- Counter-hit state 1–32 f