Remilia

j.2[C]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
35 f (projectile)35–73 (first of 3 projectiles)34 f (after release)69 fn/an/an/a100 ×21 · 1246 total-0.08 orb (block) per hit0 / 3 (opponent +3)0 / 3 (opponent +3)n/an/a45
Damage per hit100 ×21
Total vs dummy1246 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop. Hit properties: the same for all 20 hits.

No body hitboxTotal 69 f
Skill/spell
Air
  • Hitstop on hit 0 / 3 (opponent +3)
  • Hitstop on block 0 / 3 (opponent +3)
  • Untech 45
  • Skill/spell cancel 37–69 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 46–69 (hit/block, estimate)
  • Counter-hit state 1–36 f