Frame data
Remilia
j.2[C]
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 35 f (projectile) | 35–73 (first of 3 projectiles) | 34 f (after release) | 69 f | n/a | n/a | n/a | 100 ×21 · 1246 total | -0.08 orb (block) per hit | 0 / 3 (opponent +3) | 0 / 3 (opponent +3) | n/a | n/a | 45 |
| Damage per hit | 100 ×21 |
|---|---|
| Total vs dummy | 1246 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop. Hit properties: the same for all 20 hits.
No body hitboxTotal 69 f
Skill/spell
Air
- Hitstop on hit 0 / 3 (opponent +3)
- Hitstop on block 0 / 3 (opponent +3)
- Untech 45
- Skill/spell cancel 37–69 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 46–69 (hit/block, estimate)
- Counter-hit state 1–36 f