Remilia

j.2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
13 f (projectile)13–37 (first of 6 projectiles)48 f (after release)61 fn/an/an/a100 ×6 · 502 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 0n/an/a30
Damage per hit100 ×6
Total vs dummy502 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 61 f
Skill/spell
Normals
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Skill/spell cancel 13–61 (hit/block, estimate)
  • Normal cancel → C normals 54–61 (hit/block, estimate)
  • Normal cancel → j.C normals 13–53 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 23–53 (hit/block, estimate)
  • Counter-hit state 1–12 f