Frame data
Remilia
6[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 39 f (projectile) | 39–63 (first of 10 projectiles) | 28 f (after release) | 67 f | -13 | n/a | -7 | 100 ×10 · 733 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 22 f | 16 f | 30 |
| Damage per hit | 100 ×10 |
|---|---|
| Total vs dummy | 733 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 67 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 30
- Hitstun 22 f
- Blockstun 16 f
- Skill/spell cancel 39–67 (hit/block, estimate)
- Normal cancel → C normals 39–67 (hit/block, estimate)
- HJ cancel 50–67 (also on whiff, estimate)
- Backdash cancel 50–67 (hit/block, estimate)
- Counter-hit state 1–33 f