Remilia

5[C]

Charged: button held 15 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
49 f (projectile)49–124 (first of 3 projectiles)43 f (after release)108 f-2n/a+64100 ×21 · 1246 total-0.08 orb (block) per hit0 / 3 (opponent +3)0 / 3 (opponent +3)98 f58 f45
Damage per hit100 ×21
Total vs dummy1246 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop. Hit properties: the same for all 20 hits.

No body hitboxTotal 108 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 3 (opponent +3)
  • Hitstop on block 0 / 3 (opponent +3)
  • Untech 45
  • Hitstun 98 f
  • Blockstun 58 f
  • Skill/spell cancel 53–108 (hit/block, estimate)
  • HJ cancel 61–108 (also on whiff, estimate)
  • Backdash cancel 61–108 (hit/block, estimate)
  • Counter-hit state 1–52 f