Frame data
Remilia
5[C]
Charged: button held 15 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 49 f (projectile) | 49–124 (first of 3 projectiles) | 43 f (after release) | 108 f | -2 | n/a | +64 | 100 ×21 · 1246 total | -0.08 orb (block) per hit | 0 / 3 (opponent +3) | 0 / 3 (opponent +3) | 98 f | 58 f | 45 |
| Damage per hit | 100 ×21 |
|---|---|
| Total vs dummy | 1246 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop. Hit properties: the same for all 20 hits.
No body hitboxTotal 108 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 3 (opponent +3)
- Hitstop on block 0 / 3 (opponent +3)
- Untech 45
- Hitstun 98 f
- Blockstun 58 f
- Skill/spell cancel 53–108 (hit/block, estimate)
- HJ cancel 61–108 (also on whiff, estimate)
- Backdash cancel 61–108 (hit/block, estimate)
- Counter-hit state 1–52 f