Remilia

5[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
36 f (projectile)36–60 (first of 10 projectiles)28 f (after release)64 f-13n/a-7100 ×10 · 733 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 022 f16 f30
Damage per hit100 ×10
Total vs dummy733 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 64 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Hitstun 22 f
  • Blockstun 16 f
  • Skill/spell cancel 36–64 (hit/block, estimate)
  • Normal cancel → C normals 36–64 (hit/block, estimate)
  • HJ cancel 47–64 (also on whiff, estimate)
  • Backdash cancel 47–64 (hit/block, estimate)
  • Counter-hit state 1–35 f