Frame data
Remilia
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 17 f (projectile) | 17–97 (projectile) | 47 f (after release) | 64 f | -18 | n/a | +101 | 120 ×10 · 850 total | -0.1 orb (block) per hit | 0 / 3 (opponent +3) | 0 / 3 (opponent +3) | 123 f | 30 f | 45 |
| Damage per hit | 120 ×10 |
|---|---|
| Total vs dummy | 850 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 20 hits.
No body hitboxTotal 64 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 3 (opponent +3)
- Hitstop on block 0 / 3 (opponent +3)
- Untech 45
- Hitstun 123 f
- Blockstun 30 f
- Skill/spell cancel 21–64 (hit/block, estimate)
- HJ cancel 30–64 (also on whiff, estimate)
- Backdash cancel 30–64 (hit/block, estimate)
- Counter-hit state 1–20 f