Remilia

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
17 f (projectile)17–97 (projectile)47 f (after release)64 f-18n/a+101120 ×10 · 850 total-0.1 orb (block) per hit0 / 3 (opponent +3)0 / 3 (opponent +3)123 f30 f45
Damage per hit120 ×10
Total vs dummy850 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop. Hit properties: the same for all 20 hits.

No body hitboxTotal 64 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 3 (opponent +3)
  • Hitstop on block 0 / 3 (opponent +3)
  • Untech 45
  • Hitstun 123 f
  • Blockstun 30 f
  • Skill/spell cancel 21–64 (hit/block, estimate)
  • HJ cancel 30–64 (also on whiff, estimate)
  • Backdash cancel 30–64 (hit/block, estimate)
  • Counter-hit state 1–20 f