Remilia

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–40 (first of 8 projectiles)29 f (after release)45 f-13n/a-8100 ×8 · 626 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 022 f17 f30
Damage per hit100 ×8
Total vs dummy626 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 45 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 30
  • Hitstun 22 f
  • Blockstun 17 f
  • Skill/spell cancel 16–45 (hit/block, estimate)
  • Normal cancel → C normals 16–45 (hit/block, estimate)
  • HJ cancel 30–45 (also on whiff, estimate)
  • Backdash cancel 30–45 (hit/block, estimate)
  • Counter-hit state 1–15 f