Frame data
Remilia
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 f (projectile) | 16–40 (first of 8 projectiles) | 29 f (after release) | 45 f | -13 | n/a | -8 | 100 ×8 · 626 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 22 f | 17 f | 30 |
| Damage per hit | 100 ×8 |
|---|---|
| Total vs dummy | 626 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 45 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 30
- Hitstun 22 f
- Blockstun 17 f
- Skill/spell cancel 16–45 (hit/block, estimate)
- Normal cancel → C normals 16–45 (hit/block, estimate)
- HJ cancel 30–45 (also on whiff, estimate)
- Backdash cancel 30–45 (hit/block, estimate)
- Counter-hit state 1–15 f