Remilia

236B236B236C

part of 236B

236B236B236C is pressed during 236B. Frame 1 is the first frame of 236B236B236C itself: with the press at the earliest point the game takes it (buffered from the frame after 236B connects), the frame 236B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 236B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
20 f20–3925 f64 f-23+5+41715-0.5 orb (wrong block)10 / 1010 / 1069 f31 f60
Startup 20 fActive 20 fRecovery 25 fTotal 64 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Hitstun 69 f
  • Blockstun 31 f
  • Skill attack 20–39 f
  • Crush on wrong block 20–39 f
  • Must block low 20–39 f
  • Air unblockable 20–39 f
  • Counter-hit state 1–39 f