Remilia

236B236B236B

part of 236B

236B236B236B is pressed during 236B. Frame 1 is the first frame of 236B236B236B itself: with the press at the earliest point the game takes it (buffered from the frame after 236B connects), the frame 236B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 236B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
21 f21–2234 f56 f-14-8+41880-1 orb (wrong block)10 / 1010 / 1060 f31 f60
Startup 21 fActive 2 fRecovery 34 fTotal 56 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Hitstun 60 f
  • Blockstun 31 f
  • Skill attack 21–22 f
  • Must block high 21–22 f
  • Air unblockable 21–22 f
  • Counter-hit state 1–22 f