Frame data
Remilia
236B236B236B
part of 236B
236B236B236B is pressed during 236B. Frame 1 is the first frame of 236B236B236B itself: with the press at the earliest point the game takes it (buffered from the frame after 236B connects), the frame 236B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 236B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21 f | 21–22 | 34 f | 56 f | -14 | -8 | +41 | 880 | -1 orb (wrong block) | 10 / 10 | 10 / 10 | 60 f | 31 f | 60 |
Startup 21 fActive 2 fRecovery 34 fTotal 56 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 60 f
- Blockstun 31 f
- Skill attack 21–22 f
- Must block high 21–22 f
- Air unblockable 21–22 f
- Counter-hit state 1–22 f