Remilia

236B236B

part of 236B

236B236B is pressed during 236B. Frame 1 is the first frame of 236B236B itself: with the press at the earliest point the game takes it (buffered from the frame after 236B connects), the frame 236B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 236B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
14 f14–1532 f47 f-12-6-9550-1 orb (wrong block)10 / 1010 / 1034 f31 f45
Startup 14 fActive 2 fRecovery 32 fTotal 47 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Hitstun 34 f
  • Blockstun 31 f
  • Skill attack 14–15 f
  • Must block high 14–15 f
  • Air unblockable 14–15 f
  • Counter-hit state 1–15 f