Frame data
Remilia
236B236B
part of 236B
236B236B is pressed during 236B. Frame 1 is the first frame of 236B236B itself: with the press at the earliest point the game takes it (buffered from the frame after 236B connects), the frame 236B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 236B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 f | 14–15 | 32 f | 47 f | -12 | -6 | -9 | 550 | -1 orb (wrong block) | 10 / 10 | 10 / 10 | 34 f | 31 f | 45 |
Startup 14 fActive 2 fRecovery 32 fTotal 47 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Hitstun 34 f
- Blockstun 31 f
- Skill attack 14–15 f
- Must block high 14–15 f
- Air unblockable 14–15 f
- Counter-hit state 1–15 f