Remilia

214[B] Chain Gang

Charged: button held 50 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
105 f (projectile)105–108 (first of 37 projectiles)22 f (after release)73 f+91n/a+163110 ×27 · 1615 total-0.1 orb (block) per hit0 / 3 (opponent +3)0 / 3 (opponent +3)106 f60 f45
Damage per hit110 ×27
Total vs dummy1615 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 816/4); self is the projectile's own stop.

No body hitboxTotal 73 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 3 (opponent +3)
  • Hitstop on block 0 / 3 (opponent +3)
  • Untech 45
  • Hitstun 106 f
  • Blockstun 60 f
  • Skill/spell cancel 31–73 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 31–73 (hit/block, estimate)
  • HJ cancel 31–73 (also on whiff, estimate)
  • Backdash cancel 31–73 (hit/block, estimate)
  • Counter-hit state 1–14 f