Frame data
Remilia
214[B] Chain Gang
Charged: button held 50 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 105 f (projectile) | 105–108 (first of 37 projectiles) | 22 f (after release) | 73 f | +91 | n/a | +163 | 110 ×27 · 1615 total | -0.1 orb (block) per hit | 0 / 3 (opponent +3) | 0 / 3 (opponent +3) | 106 f | 60 f | 45 |
| Damage per hit | 110 ×27 |
|---|---|
| Total vs dummy | 1615 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 816/4); self is the projectile's own stop.
No body hitboxTotal 73 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 3 (opponent +3)
- Hitstop on block 0 / 3 (opponent +3)
- Untech 45
- Hitstun 106 f
- Blockstun 60 f
- Skill/spell cancel 31–73 (spells only, hit/block, estimate)
- Skill-to-skill cancel 31–73 (hit/block, estimate)
- HJ cancel 31–73 (also on whiff, estimate)
- Backdash cancel 31–73 (hit/block, estimate)
- Counter-hit state 1–14 f