Reisen

Properties
Normals
66—25 f————
  • Graze 1–25 f
44—35 f————
  • Melee invul 1–9 f
  • Bullet invul 1–9 f
  • Grab invul 1–9 f
  • Graze 10–23 f
j.66—41 f————
  • Graze 1–19 f
j.44—36 f————
  • Graze 1–11 f
5A7 f16 f0—+1200
  • Air unblockable 7–8 f
  • SC 7–16
  • NC 7–16
f.5A12 f34 f-7-3-5450
  • Must block high 12–14 f
  • Air unblockable 12–14 f
  • SC 12–34
  • NC 12–34
  • Counter-hit state 1–14 f
6A14 f39 f-4+2+51800
  • Must block high 14 f
  • Air unblockable 14 f
  • SC 14–39
  • NC 14–39
  • Counter-hit state 1–14 f
6[A]29 f59 f-3+19+811000
  • Crush on wrong block 29 f
  • Must block high 29 f
  • Air unblockable 29 f
  • SC 29–59
  • Counter-hit state 1–29 f
2A7 f21 f-5-3-4200
  • Must block low 7–9 f
  • Air unblockable 7–9 f
  • SC 7–21
  • NC 7–21
3A11 f47 f-15-9+38600
  • Must block low 11–27 f
  • Air unblockable 11–27 f
  • SC 11–47
  • NC 11–47
  • Counter-hit state 1–27 f
3[A]11 f89 f-18+4-4600 ×2 · 600 total
  • Crush on wrong block 20–56 f
  • Must block low 11–56 f
  • Air unblockable 11–56 f
  • SC 11–89
  • SC 11–19
  • NC 11–19
  • Counter-hit state 1–56 f
66A13 f40 f-60-3600
  • Must block high 13–15 f
  • Air unblockable 13–15 f
  • SC 13–40
  • Counter-hit state 1–15 f
j.5A9 f38 f———400
  • Must block high 9–16 f
  • SC 9–38
  • NC 9–38
  • Counter-hit state 1–16 f
j.6A14 f45 f———750
  • Must block high 14–15 f
  • SC 14–45
  • NC 14–45
  • Counter-hit state 1–15 f
j.2A25 f43 f———700
  • Must block high 25–32 f
  • SC 25–43
  • NC 37–43
  • NC 25–36
  • Counter-hit state 1–32 f
j.8A11 f53 f———800
  • Must block high 11–19 f
  • SC 11–53
  • NC 11–53
  • Counter-hit state 1–19 f
5AA8 f17 f0—+1200
  • Air unblockable 8–9 f
  • SC 8–17
  • NC 8–17
5AAA9 f28 f-40+72450
  • Must block high 9–13 f
  • Air unblockable 9–13 f
  • SC 9–28
  • NC 9–28
  • Counter-hit state 1–13 f
5AAAA15 f45 f-9-3+82800
  • Must block high 15–17 f
  • Air unblockable 15–17 f
  • SC 15–45
  • Counter-hit state 1–17 f
4A7 f16 f0—+1200
  • Air unblockable 7–8 f
  • SC 7–16
  • NC 7–16
5B13 f48 f-5—+5250 ×3 · 693 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–48
  • NC 13–48
  • HJC 22–48
  • BDC 22–48
  • Counter-hit state 1–26 f
5[B]28 f73 f-5—+5250 ×5 · 1071 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–73
  • NC 28–73
  • HJC 36–73
  • BDC 36–73
  • Counter-hit state 1–51 f
6B13 f48 f-5—+5250 ×3 · 693 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–48
  • NC 13–48
  • HJC 22–48
  • BDC 22–48
  • Counter-hit state 1–26 f
6[B]28 f73 f-5—+5250 ×5 · 1071 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–73
  • NC 28–73
  • HJC 36–73
  • BDC 36–73
  • Counter-hit state 1–51 f
2B13 f53 f-10—0250 ×3 · 693 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–53
  • NC 13–53
  • HJC 22–53
  • BDC 22–53
  • Counter-hit state 1–26 f
2[B]28 f82 f-10—0250 ×5 · 1071 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–82
  • NC 28–82
  • HJC 37–82
  • BDC 37–82
  • Counter-hit state 1–55 f
j.5B13 f48 f———250 ×3 · 693 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–48
  • NC 13–48
  • AC 22–48
  • Counter-hit state 1–26 f
j.5[B]28 f73 f———250
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–73
  • NC 28–73
  • AC 36–73
  • Counter-hit state 1–51 f
j.2B13 f48 f———250 ×3 · 693 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–48
  • NC 13–48
  • AC 22–48
  • Counter-hit state 1–26 f
j.2[B]28 f73 f———250 ×5 · 1071 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–73
  • NC 28–73
  • AC 36–73
  • Counter-hit state 1–51 f
66B23 f51 f-7-1+46800
  • Graze 3–35 f
  • Must block low 23–35 f
  • Air unblockable 23–35 f
  • SC 23–51
  • Counter-hit state 1–35 f
5C18 f47 f+6—+86400 / 200 · 860 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 32–47
  • HJC 32–47
  • BDC 32–47
  • Counter-hit state 1–19 f
5[C]33 f70 f-2—+78200 / 150 · 1861 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 47–70
  • HJC 47–70
  • BDC 47–70
  • Counter-hit state 1–34 f
6C18 f47 f+6—+86400 / 200 · 860 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 32–47
  • HJC 32–47
  • BDC 32–47
  • Counter-hit state 1–19 f
6[C]33 f70 f-2—+78200 / 150 · 1861 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 47–70
  • HJC 47–70
  • BDC 47–70
  • Counter-hit state 1–34 f
2C12 f52 f-19—+46800
  • SC 13–52
  • HJC 29–52
  • BDC 29–52
  • Counter-hit state 1–12 f
j.5C18 f47 f———400 / 200 · 860 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 32–47
  • AC 32–47
  • Counter-hit state 1–17 f
j.5[C]33 f78 f———200 / 150 · 548 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 47–78
  • AC 47–68
  • Counter-hit state 1–32 f
j.6C18 f47 f———400 / 200 · 860 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 32–47
  • AC 32–47
  • Counter-hit state 1–17 f
j.6[C]33 f78 f———200 / 150 · 548 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 47–78
  • AC 47–68
  • Counter-hit state 1–32 f
j.2C18 f47 f———400 / 200 · 860 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 32–47
  • AC 32–47
  • Counter-hit state 1–17 f
j.2[C]33 f78 f———200 / 150 · 1296 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 47–78
  • AC 47–68
  • Counter-hit state 1–32 f
66C26 f80 f-24-18+66850
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Graze 3–26 f
  • Must block high 26 f
  • SC 26–80
  • Counter-hit state 1–26 f
Skills
236BMind Explosion19 f56 f+4—+85350 / 400 · 1532 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 21–56
  • SSC 21–56
  • HJC 29–56
  • BDC 29–56
  • Counter-hit state 1–20 f
236CMind Explosion19 f56 f+4—+85350 / 400 · 1532 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 21–56
  • SSC 21–56
  • HJC 29–56
  • BDC 29–56
  • Counter-hit state 1–20 f
236BMind Bending19 f56 fLv1, Lv3 0Lv2 +3Lv4 +11—Lv1, Lv3 +89Lv2 +103Lv4 +112Lv1, Lv4 110 / 440 · 1107 totalLv2 120 / 480 · 1481 totalLv3 130 / 520 · 978 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 21–56
  • SSC 21–56
  • HJC 33–56
  • BDC 33–56
  • Counter-hit state 1–20 f
236CMind Bending19 f56 fLv1 -1Lv2 0Lv3 +2Lv4 +5—Lv1–2 +89Lv3 +102Lv4 +88Lv1–2 110 / 440 · 1107 totalLv3 130 / 520 · 978 totalLv4 140 / 560 · 669 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 21–56
  • SSC 21–56
  • HJC 33–56
  • BDC 33–56
  • Counter-hit state 1–20 f
j.236BMind Bending21 f66 f———110 / 440 · 440 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 23–66
  • SSC 23–66
  • AC 35–56
  • Counter-hit state 1–22 f
j.236CMind Bending21 f66 f———Lv1–2 110 / 440 · 1114 totalLv3–4 130 / 520 · 984 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 23–66
  • SSC 23–66
  • AC 35–56
  • Counter-hit state 1–22 f
236BMind Dropping59 f47 fLv1 +54Lv2 +56Lv3 +59Lv4 +65—Lv1 +155Lv2 +154Lv3 +156Lv4 +158Lv1 220 ×6 · 959 totalLv2 240 ×8 · 1318 totalLv3 260 ×9 · 1538 totalLv4 280 ×12 · 1912 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 16–47
  • SSC 16–47
  • HJC 24–47
  • BDC 24–47
  • Counter-hit state 1–15 f
236CMind Dropping59 f47 fLv1 +70Lv2 +71Lv3 +73Lv4 +74—Lv1–3 +159Lv4 +160Lv1–2 220 ×6 · 959 totalLv3 260 ×12 · 1823 totalLv4 280 ×13 · 2049 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 16–47
  • SSC 16–47
  • HJC 24–47
  • BDC 24–47
  • Counter-hit state 1–15 f
214BIllusionary BlastLv0 37 fLv1–4 32 fLv0 83 fLv1–4 78 f+12—+72200 ×8 · 1211 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 45–83
  • SSC 45–83
  • HJC 54–83
  • BDC 54–83
  • Counter-hit state 1–53 f
214CIllusionary BlastLv0–1 31 fLv2–4 25 fLv0–1 81 fLv2–4 75 f+8—+68200 ×8 · 1211 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 31–81
  • SSC 31–81
  • HJC 43–81
  • BDC 43–81
  • Counter-hit state 1–42 f
214BEyesight Cleaning42 f84 f+6—+61242 ×7 · 1195 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 31–84
  • SSC 31–84
  • HJC 50–84
  • BDC 50–84
  • Counter-hit state 1–40 f
214[B]Eyesight Cleaning (214[B])123 f165 f+6—+61220 ×7 · 1195 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 31–165
  • SSC 31–165
  • HJC 131–165
  • BDC 131–165
  • Counter-hit state 1–121 f
214CEyesight Cleaning42 f84 f+6—+61242 ×7 · 1195 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 31–84
  • SSC 31–84
  • HJC 50–84
  • BDC 50–84
  • Counter-hit state 1–40 f
214[C]Eyesight Cleaning (214[C])123 f165 f+6—+61220 ×7 · 1195 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 31–165
  • SSC 31–165
  • HJC 131–165
  • BDC 131–165
  • Counter-hit state 1–121 f
j.214BEyesight Cleaning—79 f————
  • SC 29–79
  • SSC 29–79
  • AC 56–79
  • Counter-hit state 1–28 f
j.214[B]Eyesight Cleaning (j.214[B])—163 f————
  • SC 29–163
  • SSC 29–163
  • AC 140–163
  • Counter-hit state 1–28 f
j.214CEyesight Cleaning—79 f————
  • SC 29–79
  • SSC 29–79
  • AC 56–79
  • Counter-hit state 1–28 f
j.214[C]Eyesight Cleaning (j.214[C])123 f163 f———1195 total (vs dummy)
  • SC 29–163
  • SSC 29–163
  • AC 140–163
  • Counter-hit state 1–28 f
214BRipple Vision22 f58 f-6—+60Lv1–3 1100 (from data)Lv4 1400 / 140 (from data) · 1495 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 22–58
  • SSC 22–58
  • HJC 31–58
  • BDC 31–58
  • Counter-hit state 1–21 f
214[B]Ripple Vision (214[B])47 f83 f+1—+67600 ×2 (from data) · 1125 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 47–83
  • SSC 47–83
  • HJC 56–83
  • BDC 56–83
  • Counter-hit state 1–46 f
214CRipple Vision19 f51 f-2—+64Lv1–3 1100 (from data)Lv4 1400 / 140 (from data) · 1495 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 19–51
  • SSC 19–51
  • HJC 31–51
  • BDC 31–51
  • Counter-hit state 1–18 f
214[C]Ripple Vision (214[C])41 f76 f+2—+68600 ×2 (from data) · 1125 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 44–76
  • SSC 44–76
  • HJC 56–76
  • BDC 56–76
  • Counter-hit state 1–43 f
j.214BRipple Vision21 f59 f———Lv1–3 1100 (from data)Lv4 1400 / 140 (from data) · 1495 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 21–59
  • SSC 21–59
  • AC 30–59
  • Counter-hit state 1–20 f
j.214[B]Ripple Vision (j.214[B])46 f84 f———600 per hit (from data) · 660 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 46–84
  • SSC 46–84
  • AC 55–84
  • Counter-hit state 1–45 f
j.214CRipple Vision21 f59 f———Lv1–3 1100 (from data)Lv4 1400 / 140 (from data) · 1495 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 21–59
  • SSC 21–59
  • AC 30–59
  • Counter-hit state 1–20 f
j.214[C]Ripple Vision (j.214[C])46 f84 f———600 ×2 (from data) · 1125 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • SC 46–84
  • SSC 46–84
  • AC 55–84
  • Counter-hit state 1–45 f
623BUltrared Field—46 f————
  • SC 17–46
  • SSC 17–46
  • HJC 26–46
  • BDC 26–46
  • Counter-hit state 1–16 f
623CUltrared Field—55 f————
  • SC 17–55
  • SSC 17–55
  • HJC 35–55
  • BDC 35–55
  • Counter-hit state 1–16 f
623BUltraviolet Field—46 f————
  • SC 17–46
  • SSC 17–46
  • HJC 26–46
  • BDC 26–46
  • Counter-hit state 1–16 f
623CUltraviolet Field—55 f————
  • SC 17–55
  • SSC 17–55
  • HJC 35–55
  • BDC 35–55
  • Counter-hit state 1–16 f
623BUndersense BreakLv1 14 fLv2–4 10 fLv1 67 fLv2–4 63 f-12—+43264 ×5 · 976 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 14–67
  • SSC 14–67
  • Counter-hit state 1–13 f
623CUndersense Break15 f75 f-11—+44264 ×7 · 1266 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 15–75
  • SSC 15–75
  • Counter-hit state 1–14 f
22BDisbelief Aspect44 f72 fLv0 +17Lv1 +24Lv2–3 +31Lv4 +38—Lv0 +19Lv1 +26Lv2–3 +33Lv4 +40Lv0 250 ×4 · 889 totalLv1 275 ×5 · 1177 totalLv2–3 300 ×6 · 1482 totalLv4 350 ×7 · 1939 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 36–72
  • SSC 36–72
  • NC 36–72
  • AC 36–72
  • Counter-hit state 1–10 f
22CDisbelief Aspect43 f50 fLv0 +44Lv1 +51Lv2–3 +58Lv4 +66—Lv0 +46Lv1 +54Lv2–3 +61Lv4 +68Lv0 250 ×4 · 889 totalLv1 275 ×5 · 1177 totalLv2–3 300 ×6 · 1482 totalLv4 350 ×7 · 1939 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • SC 39–50
  • SSC 39–50
  • HJC 35–50
  • BDC 35–50
  • Counter-hit state 1–10 f
22BDisorder Eye20 f79 fLv1–3 -5Lv4 -6—Lv1–3 +65Lv4 +64220 / 1100 · 1067 total
  • SC 55–79
  • SSC 55–79
  • Counter-hit state 1–19 f
22CDisorder Eye20 f79 f-6—+64220 / 1100 · 1067 total
  • SC 55–79
  • SSC 55–79
  • Counter-hit state 1–19 f
j.22BDisorder Eye20 f95 f———220 / 1100 · 1067 total
  • SC 55–87
  • SSC 55–87
  • Counter-hit state 1–19 f
j.22CDisorder Eye20 f95 f———220 / 1100 · 1067 total
  • SC 55–87
  • SSC 55–87
  • Counter-hit state 1–19 f
22BAcura Spectral—Lv1 44 fLv2–4 39 f————
  • Melee invul 15–30 f
  • Bullet invul 15–30 f
  • Grab invul 15–30 f
  • Graze 31–44 f
  • Counter-hit state 1–14 f
22CAcura Spectral—Lv1 44 fLv2–4 39 f————
  • Melee invul 15–30 f
  • Bullet invul 15–30 f
  • Grab invul 15–30 f
  • Graze 31–44 f
  • Counter-hit state 1–14 f
j.22BAcura Spectral——————
  • Melee invul 20–22 f
  • Bullet invul 20–22 f
  • Grab invul 20–22 f
  • Counter-hit state 1–19 f
j.22CAcura Spectral——————
  • Melee invul 19–21 f
  • Bullet invul 19–21 f
  • Grab invul 19–21 f
  • Counter-hit state 1–18 f
Spells
sc200Charming Look "Corolla Vision"10+6 f53 f+5—+71500 ×4 (from data) · 1450 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–15 f
sc202Illusion Bomb "Mind Starmine"23+38 f94 f-8—+1601000 ×5 · 3333 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Spellflash 40 f (after frame 23)
  • Melee invul 23 f
  • Bullet invul 23 f
  • Grab invul 23 f
  • Counter-hit state 1–22, 24–52 f
sc203Fascination "Crown Vision"12+7 f148 f-9—+46500 ×10 (from data) · 2923 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • Spellflash 40 f (after frame 12)
  • Melee invul 12 f
  • Bullet invul 12 f
  • Grab invul 12 f
  • Counter-hit state 1–11, 13–17 f
sc204Red Eyes "Lunatic Blast"9+7 f161 f-21—+48300 ×23 · 4229 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 9)
  • Melee invul 9 f
  • Bullet invul 9 f
  • Grab invul 9 f
  • Counter-hit state 1–8, 10–104 f
sc205Lunatic Red Eyes25+1 f156 f-19—+59600 ×16 · 4787 total
  • Hitstop on hit 0 / 20 (opponent +20)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 25)
  • Melee invul 25 f
  • Bullet invul 25 f
  • Grab invul 25 f
  • Counter-hit state 1–24 f
sc206Weak Heart "Demotivation"10+3 f53 f-10—+65600
  • Hitstop on hit 0 / 30 (opponent +30)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–15 f
sc207Desolation "Discarder"9+2 f66 f-24—+51500 / 600 · 1079 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 9)
  • Melee invul 9 f
  • Bullet invul 9 f
  • Grab invul 9 f
  • Counter-hit state 1–8, 10–12 f
sc208Poison Smokescreen "Gas-Woven Orb"—50 f———608 total (vs dummy)
  • Spellflash 40 f (after frame 11)
  • Melee invul 11 f
  • Bullet invul 11 f
  • Grab invul 11 f
  • Counter-hit state 1–10 f
sc209Life Elixir "Grand Patriot's Elixir"—102 f————
  • Spellflash 40 f (after frame 11)
  • Melee invul 11 f
  • Bullet invul 11 f
  • Grab invul 11 f
  • Counter-hit state 1–43 f
sc210Shortsight "X-Wave"13+2 f75 f-11—+44400 ×7 · 2011 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Spellflash 40 f (after frame 13)
  • Counter-hit state 1–12, 14 f
sc211Farsight "Infrared Moon"—75 f————
  • Spellflash 40 f (after frame 13)
  • Counter-hit state 1–12, 14 f
j.sc200Charming Look "Corolla Vision"13+2 f61 f———500 ×3 (from data) · 1169 total
  • Hitstop on hit 0 / 10 (opponent +10) (from data)
  • Hitstop on block 0 / 10 (opponent +10) (from data)
  • Spellflash 40 f (after frame 13)
  • Melee invul 13 f
  • Bullet invul 13 f
  • Grab invul 13 f
  • Counter-hit state 1–12, 14–16 f
j.sc202Illusion Bomb "Mind Starmine"23+38 f95 f———1000 ×5 · 3333 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Spellflash 40 f (after frame 23)
  • Melee invul 23 f
  • Bullet invul 23 f
  • Grab invul 23 f
  • Counter-hit state 1–22, 24–52 f
j.sc205Lunatic Red Eyes26+1 f166 f———600 ×16 · 4787 total
  • Hitstop on hit 0 / 20 (opponent +20)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 26)
  • Melee invul 26 f
  • Bullet invul 26 f
  • Grab invul 26 f
  • Counter-hit state 1–25 f
sc209Life Elixir "Grand Patriot's Elixir" (Activation)part of sc20911+82 f153 f——-374500 per hit · 5625 total
  • Spellflash 40 f (after frame 11)
  • Melee invul 11, 93–153 f
  • Bullet invul 11, 93–153 f
  • Grab invul 11, 93–153 f
  • Counter-hit state 1–43 f
System actions
IDLE——————
    CROUCHING——————
      CROUCHED——————
        STANDING_UP——————
          WALK_FORWARD——————
            WALK_BACKWARD——————
              NEUTRAL_JUMP——————
              • Grab invul 1–6 f
              FORWARD_JUMP——————
              • Grab invul 1–6 f
              BACKWARD_JUMP——————
              • Grab invul 1–6 f
              FALLING——————
                LANDING——————
                  action-11——————
                    STAND_GROUND_HIT_SMALL_HITSTUN——————
                      STAND_GROUND_HIT_MEDIUM_HITSTUN——————
                        STAND_GROUND_HIT_BIG_HITSTUN——————
                          STAND_GROUND_HIT_HUGE_HITSTUN——————
                            action-54——————
                              action-55——————
                                STAND_GROUND_HIT_SMALL_HITSTUN_2——————
                                  STAND_GROUND_HIT_MEDIUM_HITSTUN_2——————
                                    STAND_GROUND_HIT_BIG_HITSTUN_2——————
                                      action-59——————
                                        action-60——————
                                          action-61——————
                                            CROUCH_GROUND_HIT_SMALL_HITSTUN——————
                                              CROUCH_GROUND_HIT_MEDIUM_HITSTUN——————
                                                CROUCH_GROUND_HIT_BIG_HITSTUN——————
                                                  action-65——————
                                                    action-66——————
                                                      action-67——————
                                                        AIR_HIT_SMALL_HITSTUN——————
                                                          AIR_HIT_MEDIUM_HITSTUN——————
                                                            AIR_HIT_BIG_HITSTUN——————
                                                              AIR_HIT_DIRECT_KNOCKDOWN——————
                                                                AIR_HIT_CAN_WALL_SLAM——————
                                                                  AIR_HIT_BIG_HITSTUN4——————
                                                                    AIR_HIT_WALL_SLAMMED——————
                                                                      AIR_HIT_HUGE_HITSTUN——————
                                                                        AIR_HIT_WALL_SLAMMED2——————
                                                                          action-80——————
                                                                            action-81——————
                                                                              action-82——————
                                                                                action-83——————
                                                                                  action-84——————
                                                                                  • Melee invul 21–35 f
                                                                                  • Bullet invul 21–35 f
                                                                                  • Grab invul 21–35 f
                                                                                  action-85——————
                                                                                    action-86——————
                                                                                      action-87——————
                                                                                        AIR_HIT_WILL_GROUND_SLAM——————
                                                                                          AIR_HIT_GROUND_SLAMMED——————
                                                                                          • Grab invul 1–6 f
                                                                                          action-96——————
                                                                                          • Grab invul 1–14 f
                                                                                          KNOCKED_DOWN——————
                                                                                          • Melee invul 1–12 f
                                                                                          • Bullet invul 1–12 f
                                                                                          • Grab invul 1–12 f
                                                                                          KNOCKED_DOWN_STATIC——————
                                                                                          • Melee invul 1–10 f
                                                                                          • Bullet invul 1–10 f
                                                                                          • Grab invul 1–10 f
                                                                                          action-99——————
                                                                                          • Melee invul 1–10119 f
                                                                                          • Bullet invul 1–10119 f
                                                                                          • Grab invul 1–10119 f
                                                                                          GRABBED——————
                                                                                            action-101——————
                                                                                              action-102——————
                                                                                                action-103——————
                                                                                                  action-104——————
                                                                                                    action-105——————
                                                                                                      action-106——————
                                                                                                        action-107——————
                                                                                                          action-108——————
                                                                                                            action-109——————
                                                                                                              action-110——————
                                                                                                                action-111——————
                                                                                                                  action-112——————
                                                                                                                  • Melee invul 1–12 f
                                                                                                                  • Bullet invul 1–12 f
                                                                                                                  • Grab invul 1–12 f
                                                                                                                  action-113——————
                                                                                                                  • Melee invul 1–35 f
                                                                                                                  • Bullet invul 1–35 f
                                                                                                                  • Grab invul 1–35 f
                                                                                                                  action-114——————
                                                                                                                  • Melee invul 1–10 f
                                                                                                                  • Bullet invul 1–10 f
                                                                                                                  • Grab invul 1–10 f
                                                                                                                  action-140——————
                                                                                                                    action-141——————
                                                                                                                      action-142——————
                                                                                                                        GROUND_CRUSHED——————
                                                                                                                          action-144——————
                                                                                                                            AIR_CRUSHED——————
                                                                                                                              RIGHTBLOCK_HIGH_SMALL_BLOCKSTUN——————
                                                                                                                                RIGHTBLOCK_HIGH_MEDIUM_BLOCKSTUN——————
                                                                                                                                  RIGHTBLOCK_HIGH_BIG_BLOCKSTUN——————
                                                                                                                                    RIGHTBLOCK_HIGH_HUGE_BLOCKSTUN——————
                                                                                                                                      RIGHTBLOCK_LOW_SMALL_BLOCKSTUN——————
                                                                                                                                        RIGHTBLOCK_LOW_MEDIUM_BLOCKSTUN——————
                                                                                                                                          RIGHTBLOCK_LOW_BIG_BLOCKSTUN——————
                                                                                                                                            RIGHTBLOCK_LOW_HUGE_BLOCKSTUN——————
                                                                                                                                              AIR_GUARD——————
                                                                                                                                                WRONGBLOCK_HIGH_SMALL_BLOCKSTUN——————
                                                                                                                                                  WRONGBLOCK_HIGH_MEDIUM_BLOCKSTUN——————
                                                                                                                                                    WRONGBLOCK_HIGH_BIG_BLOCKSTUN——————
                                                                                                                                                      WRONGBLOCK_HIGH_HUGE_BLOCKSTUN——————
                                                                                                                                                        WRONGBLOCK_LOW_SMALL_BLOCKSTUN——————
                                                                                                                                                          WRONGBLOCK_LOW_MEDIUM_BLOCKSTUN——————
                                                                                                                                                            WRONGBLOCK_LOW_BIG_BLOCKSTUN——————
                                                                                                                                                              WRONGBLOCK_LOW_HUGE_BLOCKSTUN——————
                                                                                                                                                                action-167——————
                                                                                                                                                                  FORWARD_AIRTECH——————
                                                                                                                                                                  • Melee invul 1–15 f
                                                                                                                                                                  • Bullet invul 1–15 f
                                                                                                                                                                  BACKWARD_AIRTECH——————
                                                                                                                                                                  • Melee invul 1–15 f
                                                                                                                                                                  • Bullet invul 1–15 f
                                                                                                                                                                  FORWARD_TECH——————
                                                                                                                                                                  • Melee invul 1–40 f
                                                                                                                                                                  • Bullet invul 1–40 f
                                                                                                                                                                  BACKWARD_TECH——————
                                                                                                                                                                  • Melee invul 1–46 f
                                                                                                                                                                  • Bullet invul 1–46 f
                                                                                                                                                                  NEUTRAL_TECH——————
                                                                                                                                                                  • Melee invul 1–44 f
                                                                                                                                                                  • Bullet invul 1–44 f
                                                                                                                                                                  GROUNDDASH_RECOVERY——————
                                                                                                                                                                  • Graze 1–12 f
                                                                                                                                                                  action-205——————
                                                                                                                                                                  • Graze 1–15 f
                                                                                                                                                                  LILYPAD_FORWARD_DASH——————
                                                                                                                                                                  • Graze 1–13 f
                                                                                                                                                                  LILYPAD_BACKDASH——————
                                                                                                                                                                  • Graze 1–11 f
                                                                                                                                                                  NEUTRAL_HIGH_JUMP——————
                                                                                                                                                                  • Grab invul 1–6 f
                                                                                                                                                                  • Graze 1–21 f
                                                                                                                                                                  • Counter-hit state 1–21 f
                                                                                                                                                                  FORWARD_HIGH_JUMP——————
                                                                                                                                                                  • Grab invul 1–6 f
                                                                                                                                                                  • Graze 1–21 f
                                                                                                                                                                  • Counter-hit state 1–21 f
                                                                                                                                                                  BACKWARD_HIGH_JUMP——————
                                                                                                                                                                  • Grab invul 1–6 f
                                                                                                                                                                  • Graze 1–21 f
                                                                                                                                                                  • Counter-hit state 1–21 f
                                                                                                                                                                  NEUTRAL_HIGH_JUMP_FROM_GROUND_DASH——————
                                                                                                                                                                  • Grab invul 1–6 f
                                                                                                                                                                  • Graze 1–21 f
                                                                                                                                                                  • Counter-hit state 6–21 f
                                                                                                                                                                  FORWARD_HIGH_JUMP_FROM_GROUND_DASH——————
                                                                                                                                                                  • Grab invul 1–6 f
                                                                                                                                                                  • Graze 1–21 f
                                                                                                                                                                  • Counter-hit state 6–21 f
                                                                                                                                                                  FLY——————
                                                                                                                                                                  • Graze 1–18 f
                                                                                                                                                                  HARDLAND——————
                                                                                                                                                                    action-217——————
                                                                                                                                                                    • Graze 1–26 f
                                                                                                                                                                    BE2——————
                                                                                                                                                                    • Grab invul 11 f
                                                                                                                                                                    • Graze 1–25 f
                                                                                                                                                                    action-221——————
                                                                                                                                                                    • Grab invul 11 f
                                                                                                                                                                    • Graze 1–25 f
                                                                                                                                                                    BE1——————
                                                                                                                                                                    • Grab invul 11 f
                                                                                                                                                                    • Graze 1–25 f
                                                                                                                                                                    BE6——————
                                                                                                                                                                    • Graze 1–19 f
                                                                                                                                                                    BE4——————
                                                                                                                                                                    • Melee invul 1–12 f
                                                                                                                                                                    • Bullet invul 1–12 f
                                                                                                                                                                    • Grab invul 1–12 f
                                                                                                                                                                    • Graze 13–30 f
                                                                                                                                                                    jBE4——————
                                                                                                                                                                    • Graze 1–29 f
                                                                                                                                                                    jBE6——————
                                                                                                                                                                    • Graze 1–23 f
                                                                                                                                                                    SKILL_CARD——————
                                                                                                                                                                      SYSTEM_CARD——————
                                                                                                                                                                        IBUKI_GOURD——————
                                                                                                                                                                          RECOVERY_CHARM——————
                                                                                                                                                                            MAGIC_POTION——————
                                                                                                                                                                              TALISMAN——————
                                                                                                                                                                              • Melee invul 1–13 f
                                                                                                                                                                              • Bullet invul 1–13 f
                                                                                                                                                                              • Grab invul 1–13 f
                                                                                                                                                                              HANGEKI——————
                                                                                                                                                                              • Melee invul 1–27 f
                                                                                                                                                                              • Bullet invul 1–27 f
                                                                                                                                                                              • Grab invul 1–27 f
                                                                                                                                                                              • Must block high 28–30 f
                                                                                                                                                                              • Air unblockable 28–30 f
                                                                                                                                                                              LEFT_HANDED_FOLDING_FAN——————
                                                                                                                                                                              • Counter-hit state 1–14 f
                                                                                                                                                                              SPELL_BREAKING_DRUG—————600
                                                                                                                                                                              • Must block high 17–19 f
                                                                                                                                                                              • Air unblockable 17–19 f
                                                                                                                                                                              • Counter-hit state 1–14, 17–19 f
                                                                                                                                                                              action-700——————
                                                                                                                                                                              • Super armor 1–54 f
                                                                                                                                                                              action-701——————
                                                                                                                                                                              • Grab invul 1–5 f
                                                                                                                                                                              • Super armor 1–82 f
                                                                                                                                                                              action-702——————
                                                                                                                                                                              • Grab invul 1–5 f
                                                                                                                                                                              • Super armor 1–17 f
                                                                                                                                                                              action-703——————
                                                                                                                                                                              • Grab invul 1–5 f
                                                                                                                                                                              • Super armor 1–17 f
                                                                                                                                                                              action-704——————
                                                                                                                                                                              • Super armor 1–12 f
                                                                                                                                                                              action-705——————
                                                                                                                                                                              • Super armor 1–48 f
                                                                                                                                                                              action-706——————
                                                                                                                                                                              • Super armor 1–48 f
                                                                                                                                                                              action-709——————
                                                                                                                                                                              • Super armor 1–7 f
                                                                                                                                                                              action-710——————
                                                                                                                                                                              • Super armor 1–37 f
                                                                                                                                                                              action-712——————
                                                                                                                                                                              • Counter-hit state 1–14, 45–61 f
                                                                                                                                                                              action-720——————
                                                                                                                                                                              • Grab invul 1–5 f
                                                                                                                                                                              • Super armor 1–82 f
                                                                                                                                                                              action-721——————
                                                                                                                                                                              • Super armor 1–48 f
                                                                                                                                                                              action-722——————
                                                                                                                                                                              • Super armor 1–48 f
                                                                                                                                                                              action-725——————
                                                                                                                                                                              • Super armor 1–51 f
                                                                                                                                                                              action-726——————
                                                                                                                                                                              • Super armor 1–64 f
                                                                                                                                                                              action-727——————
                                                                                                                                                                              • Super armor 1–84 f
                                                                                                                                                                              action-730——————
                                                                                                                                                                              • Super armor 1–64 f
                                                                                                                                                                              action-770——————
                                                                                                                                                                              • Melee invul 1–103 f
                                                                                                                                                                              • Bullet invul 1–103 f
                                                                                                                                                                              • Grab invul 1–103 f
                                                                                                                                                                              • Super armor 1–103 f
                                                                                                                                                                              action-789——————
                                                                                                                                                                                action-790——————
                                                                                                                                                                                  action-795——————
                                                                                                                                                                                    action-796——————
                                                                                                                                                                                      action-797——————
                                                                                                                                                                                        action-798——————
                                                                                                                                                                                          action-799——————

                                                                                                                                                                                            Advantage: vs Sanae, no cancel. See Technical for conditions.