Patchouli

Properties
Normals
66—22 f————
  • Graze 1–22 f
44—31 f————
  • Melee invul 1–7 f
  • Bullet invul 1–7 f
  • Grab invul 1–7 f
  • Graze 8–25 f
j.66—42 f————
  • Graze 1–40 f
j.44—38 f————
  • Graze 1–38 f
5A9 f25 f-1+3+1350
  • Must block high 9–12 f
  • Air unblockable 9–12 f
  • SC 9–25
  • NC 9–25
  • Counter-hit state 1–12 f
f.5A17 f46 f-8-2+65650
  • Must block high 17–19 f
  • SC 17–46
  • NC 17–46
  • Counter-hit state 1–19 f
f.5[A]32 f64 f-5+17+79900
  • Crush on wrong block 32–34 f
  • Must block high 32–34 f
  • SC 32–64
  • Counter-hit state 1–34 f
6A18 f51 f-12-6+43600
  • Must block high 18–25 f
  • Air unblockable 18–31 f
  • SC 18–51
  • NC 18–51
  • Counter-hit state 1–25 f
6[A]33 f66 f-6+16+75900
  • Crush on wrong block 33–40 f
  • Must block high 33–40 f
  • Air unblockable 33–40 f
  • SC 33–66
  • Counter-hit state 1–40 f
2A10 f27 f-2+20300
  • Must block low 10–11 f
  • Air unblockable 10–11 f
  • SC 10–27
  • NC 10–27
  • Counter-hit state 1–11 f
3A16 f48 f-11-5+58600
  • Must block low 16–31 f
  • Air unblockable 16–31 f
  • SC 16–48
  • NC 16–48
  • Counter-hit state 1–31 f
3[A]31 f70 f-12+10+51700
  • Crush on wrong block 31–55 f
  • Must block low 31–55 f
  • Air unblockable 31–55 f
  • SC 31–70
  • Counter-hit state 1–55 f
66A19 f48 f-8-2-5500
  • Must block low 19–22 f
  • Air unblockable 19–22 f
  • SC 19–48
  • Counter-hit state 1–22 f
j.5A12 f58 f———200 ×3 · 560 total
  • Must block high 12–35 f
  • SC 12–58
  • NC 12–58
  • Counter-hit state 1–35 f
j.6A18 f65 f———400 ×3 · 912 total
  • SC 20–65
  • NC 20–65
  • Counter-hit state 1–37 f
j.2A20 f55 f———750
  • Must block high 20–25 f
  • SC 20–55
  • NC 20–55
  • Counter-hit state 1–25 f
j.2[A]35 f70 f———900
  • Must block high 35–40 f
  • SC 35–70
  • NC 35–70
  • Counter-hit state 1–40 f
j.8A12 f67 f———300
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 13–67
  • NC 13–67
  • Counter-hit state 1–42 f
5AA16 f55 f-14-10-12250 ×3 · 987 total
  • Must block high 16–33 f
  • Air unblockable 16–33 f
  • SC 16–55
  • NC 16–55
  • Counter-hit state 1–33 f
5AAA16 f54 f-17-11+73900
  • Must block high 16–17 f
  • SC 16–54
  • Counter-hit state 1–17 f
4A9 f25 f-1+3+1350
  • Must block high 9–12 f
  • Air unblockable 9–12 f
  • SC 9–25
  • NC 9–25
  • Counter-hit state 1–12 f
5B14 f48 f-12—-7300 ×3 · 822 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 14–48
  • NC 14–48
  • HJC 23–48
  • BDC 23–48
  • Counter-hit state 1–13 f
5[B]29 f63 f-6—-1300 ×5 · 1257 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 29–63
  • NC 29–63
  • HJC 41–63
  • BDC 41–63
  • Counter-hit state 1–28 f
6B16 f52 f-14—-9300 ×3 · 822 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 13–52
  • NC 13–52
  • HJC 25–52
  • BDC 25–52
  • Counter-hit state 1–12 f
6[B]31 f67 f-8—-3300 ×5 · 1257 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 28–67
  • NC 28–67
  • HJC 40–67
  • BDC 40–67
  • Counter-hit state 1–27 f
2B13 f54 f-19—-14300 ×3 · 822 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 12–54
  • NC 12–54
  • HJC 22–54
  • BDC 22–54
  • Counter-hit state 1–11 f
2[B]28 f69 f-13—-8300 ×5 · 1257 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 27–69
  • NC 27–69
  • HJC 40–69
  • BDC 40–69
  • Counter-hit state 1–26 f
j.5B14 f53 f———300 ×3 · 822 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 14–53
  • NC 14–53
  • AC 23–53
  • Counter-hit state 1–13 f
j.5[B]29 f68 f———300 ×2 · 573 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 29–68
  • NC 29–68
  • AC 41–68
  • Counter-hit state 1–28 f
j.2B16 f47 f———300 ×3 · 822 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 16–47
  • NC 16–47
  • AC 24–47
  • Counter-hit state 1–15 f
j.2[B]31 f62 f———300 ×5 · 1257 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • SC 31–62
  • NC 31–62
  • AC 39–62
  • Counter-hit state 1–30 f
4B14 f50 f-11—-8100 ×12 · 1005 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • SC 16–50
  • NC 16–50
  • HJC 28–50
  • BDC 28–50
  • Counter-hit state 1–15 f
4[B]29 f65 f-11—+62100 ×20 · 1492 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • SC 31–65
  • NC 31–65
  • HJC 43–65
  • BDC 43–65
  • Counter-hit state 1–30 f
66B12 f51 f-8—+90400 ×3 · 973 total
  • Bullet 12–29 f
  • SC 12–51
  • Counter-hit state 1–29 f
j.4B14 f53 f———100 ×12 · 1005 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • SC 17–53
  • NC 17–53
  • AC 26–53
  • Counter-hit state 1–14 f
j.4[B]29 f68 f———100 ×9 · 786 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • SC 32–68
  • NC 32–68
  • AC 41–68
  • Counter-hit state 1–29 f
5C12 f63 f-36—+45350 ×7 · 1614 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 12–63
  • HJC 36–63
  • BDC 36–63
  • Counter-hit state 1–11 f
6C15 f50 f-12—-1250 ×5 · 1114 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 16–50
  • HJC 28–50
  • BDC 28–50
  • Counter-hit state 1–15 f
6[C]30 f65 f-2—+9250 ×10 · 1948 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 31–65
  • HJC 43–65
  • BDC 43–65
  • Counter-hit state 1–30 f
2C14 f49 f+10—+70400 ×3 · 982 total
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 18–49
  • HJC 34–49
  • BDC 34–49
  • Counter-hit state 1–13 f
j.5C11 f69 f———350 ×7 · 1614 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 13–69
  • AC 37–69
  • Counter-hit state 1–10 f
j.6C15 f53 f———250 ×5 · 1114 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 17–53
  • AC 26–53
  • Counter-hit state 1–14 f
j.6[C]30 f68 f———250 ×3 · 707 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 32–68
  • AC 41–68
  • Counter-hit state 1–29 f
j.2C17 f59 f———350 ×5 · 1250 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 17–59
  • AC 35–59
  • Counter-hit state 1–16 f
66C13 f40 f-60+49850
  • Must block high 13–15 f
  • SC 13–40
  • Counter-hit state 1–15 f
Skills
236BSummer Red20 f51 f-10—Lv0–3 +50Lv4 +54Lv0–3 1200Lv4 1680 / 140 · 1856 total
  • SC 22–51
  • SSC 22–51
  • HJC 34–51
  • BDC 34–51
  • Counter-hit state 1–19 f
236CSummer Red20 f51 f-10—Lv0–3 +50Lv4 +54Lv0–3 1200Lv4 1680 / 140 · 1856 total
  • SC 22–51
  • SSC 22–51
  • HJC 34–51
  • BDC 34–51
  • Counter-hit state 1–19 f
j.236BSummer Red17 f64 f———Lv0–3 1200Lv4 1680 / 140 · 1856 total
  • SC 17–64
  • SSC 17–64
  • AC 25–64
  • Counter-hit state 1–16 f
j.236CSummer Red17 f64 f———Lv0–3 1200Lv4 1680 / 140 · 1856 total
  • SC 17–64
  • SSC 17–64
  • AC 25–64
  • Counter-hit state 1–16 f
236BSummer Flame20 f79 f-18—+68165 ×7 (from data) · 842 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 40–79
  • SSC 40–79
  • HJC 40–79
  • BDC 40–79
  • Counter-hit state 1–18 f
236[B]Summer Flame (236[B])20 f109 f-18—+68150 ×17 (from data) · 1638 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 70–109
  • SSC 70–109
  • HJC 70–109
  • BDC 70–109
  • Counter-hit state 1–18 f
236CSummer Flame20 f79 f-18—+68165 ×7 (from data) · 842 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 40–79
  • SSC 40–79
  • HJC 40–79
  • BDC 40–79
  • Counter-hit state 1–18 f
236[C]Summer Flame (236[C])20 f109 f-18—+68150 ×17 (from data) · 1638 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 70–109
  • SSC 70–109
  • HJC 70–109
  • BDC 70–109
  • Counter-hit state 1–18 f
j.236BSummer Flame20 f75 f———165 ×7 (from data) · 842 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 40–75
  • SSC 40–75
  • AC 40–75
  • Counter-hit state 1–18 f
j.236[B]Summer Flame (j.236[B])20 f105 f———150 ×17 (from data) · 1638 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 70–105
  • SSC 70–105
  • AC 70–105
  • Counter-hit state 1–18 f
j.236CSummer Flame20 f75 f———165 ×7 (from data) · 842 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 40–75
  • SSC 40–75
  • AC 40–75
  • Counter-hit state 1–18 f
j.236[C]Summer Flame (j.236[C])20 f105 f———150 ×17 (from data) · 1638 total
  • Hitstop on hit 0 / 3 (opponent +3) (from data)
  • Hitstop on block 0 / 3 (opponent +3) (from data)
  • SC 70–105
  • SSC 70–105
  • AC 70–105
  • Counter-hit state 1–18 f
236BWipe Moisture15 f77 f-17—+61550 ×2 · 948 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 20–29, 37–77
  • SSC 20–29, 37–77
  • Counter-hit state 1–40 f
236CWipe Moisture15 f113 f-20—+59550 ×3 · 1309 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • SC 20–29, 37–60, 65–113
  • SSC 20–29, 37–60, 65–113
  • Counter-hit state 1–66 f
22BWinter Element47 f52 f+38—+146500 ×3 (from data) · 1191 total
  • SC 19–52
  • SSC 19–52
  • HJC 28–52
  • BDC 28–52
  • Counter-hit state 1–15 f
22CWinter Element47 f52 fLv0 +39Lv1 +37Lv2 +35Lv3 +33Lv4 +38—+146500 ×3 (from data) · 1191 total
  • SC 19–52
  • SSC 19–52
  • HJC 28–52
  • BDC 28–52
  • Counter-hit state 1–15 f
22BCondensed BubbleLv1 —Lv2–4 209 f78 fLv1 —Lv2–4 +146—Lv1 —Lv2–4 +227Lv1 —Lv2–3 240 ×3 · 606 totalLv4 280 ×4 · 911 total
  • SC 36–78
  • SSC 36–78
  • HJC 36–78
  • BDC 36–78
  • Counter-hit state 1–19 f
22CCondensed BubbleLv1 —Lv2–4 209 f78 fLv1 —Lv2–4 +147—Lv1 —Lv2–3 +232Lv4 +227Lv1 —Lv2–4 240
  • SC 36–78
  • SSC 36–78
  • HJC 36–78
  • BDC 36–78
  • Counter-hit state 1–19 f
j.22BCondensed BubbleLv1 —Lv2–4 209 f78 f———Lv1 —Lv2–4 240 ×2 · 424 total
  • SC 20–78
  • SSC 20–78
  • AC 36–78
  • Counter-hit state 1–19 f
j.22CCondensed BubbleLv1 —Lv2–4 209 f78 f———Lv1 —Lv2–3 240 ×2 · 424 totalLv4 280
  • SC 20–78
  • SSC 20–78
  • AC 36–78
  • Counter-hit state 1–19 f
22BSticky Bubbles20 f77 f——Lv1 -28Lv2 -30Lv3–4 +231Lv1 0 total (vs dummy)Lv2 0 total (vs dummy)Lv3–4 0 total (vs dummy)
  • SC 35–77
  • SSC 35–77
  • HJC 35–77
  • BDC 35–77
  • Counter-hit state 1–18 f
22CSticky Bubbles20 f77 f——Lv1 -28Lv2 -30Lv3–4 +231Lv1 0 total (vs dummy)Lv2 0 total (vs dummy)Lv3–4 0 total (vs dummy)
  • SC 35–77
  • SSC 35–77
  • HJC 35–77
  • BDC 35–77
  • Counter-hit state 1–18 f
j.22BSticky Bubbles21 f78 f———0 total (vs dummy)
  • SC 20–78
  • SSC 20–78
  • AC 36–78
  • Counter-hit state 1–19 f
j.22CSticky Bubbles21 f78 f———0 total (vs dummy)
  • SC 20–78
  • SSC 20–78
  • AC 36–78
  • Counter-hit state 1–19 f
623BSpring Wind—55 f————
  • Melee invul 1–29 f
  • Grab invul 1–12 f
  • Graze 1–12 f
  • Counter-hit state 1–12 f
623CSpring Wind—82 f————
  • Melee invul 1–12 f
  • Grab invul 1–12 f
  • Graze 1–52 f
  • Counter-hit state 1–12 f
623BFlash of Spring27 f72 f-24—+361320
  • SC 40–72
  • SSC 40–72
  • HJC 40–72
  • BDC 40–72
  • Counter-hit state 1–26 f
623[B]Flash of Spring (623[B])122 f167 f-24—+361200 per hit · 1320 total
  • SC 135–167
  • SSC 135–167
  • HJC 135–167
  • BDC 135–167
  • Counter-hit state 1–121 f
623CFlash of Spring27 f72 f-24—+361320
  • SC 40–72
  • SSC 40–72
  • HJC 40–72
  • BDC 40–72
  • Counter-hit state 1–26 f
623[C]Flash of Spring (623[C])122 f167 f-24—+361200 per hit · 1320 total
  • SC 135–167
  • SSC 135–167
  • HJC 135–167
  • BDC 135–167
  • Counter-hit state 1–121 f
j.623BFlash of Spring27 f72 f———1320
  • SC 40–72
  • SSC 40–72
  • AC 40–72
  • Counter-hit state 1–26 f
j.623[B]Flash of Spring (j.623[B])122 f153 f———1200 per hit · 1320 total
  • SC 135–143
  • SSC 135–143
  • AC 135–143
  • Counter-hit state 1–121 f
j.623CFlash of Spring27 f73 f———1320
  • SC 40–73
  • SSC 40–73
  • AC 40–73
  • Counter-hit state 1–26 f
j.623[C]Flash of Spring (j.623[C])122 f153 f———1200 per hit · 1320 total
  • SC 135–143
  • SSC 135–143
  • AC 135–143
  • Counter-hit state 1–121 f
623BStatic Green15 f84 fLv1–2 -15Lv3–4 -12Lv1–2 +7Lv3–4 —Lv1–2 +59Lv3 +63Lv4 +68Lv1–2 330 / 440 · 1073 totalLv3 390 / 520 / 260 · 1492 totalLv4 420 / 560 / 280 · 1721 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • Counter-hit state 1–14 f
623CStatic Green15 f87 f-47—Lv1–2 +73Lv3 +69Lv4 +71Lv1–2 330 / 440 · 573 totalLv3 390 / 520 / 260 · 988 totalLv4 420 / 560 / 280 · 1204 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • Counter-hit state 1–14 f
214BAutumn Edge26 f51 f-4—+56Lv0–2 400 ×3 · 973 totalLv3–4 520 / 260 · 1910 total
  • SC 32–51
  • SSC 32–51
  • HJC 36–51
  • BDC 36–51
  • Counter-hit state 1–31 f
214[B]Autumn Edge (214[B])107 f132 f-4—+56400 ×5 · 1469 total
  • SC 113–132
  • SSC 113–132
  • HJC 117–132
  • BDC 117–132
  • Counter-hit state 1–112 f
214CAutumn Edge26 f51 fLv0 -3Lv1–4 +9—Lv0 +59Lv1–4 +79Lv0 400 ×4 · 1222 totalLv1–4 440 / 220 · 1208 total
  • SC 32–51
  • SSC 32–51
  • HJC 36–51
  • BDC 36–51
  • Counter-hit state 1–31 f
214[C]Autumn Edge (214[C])107 f132 f-3—+59400 ×4 · 1222 total
  • SC 113–132
  • SSC 113–132
  • HJC 117–132
  • BDC 117–132
  • Counter-hit state 1–112 f
214BAutumn Blade19 f50 fLv1 -3Lv2–3 0Lv4 +3—Lv1 0Lv2–3 +3Lv4 +6Lv1 220 ×3 · 610 totalLv2–3 240 ×4 · 854 totalLv4 280 ×5 · 1198 total
  • SC 27–50
  • SSC 27–50
  • HJC 27–50
  • BDC 27–50
  • Counter-hit state 1–18 f
214CAutumn Blade27 f58 f-3—Lv1 0Lv2–3 +3Lv4 +76Lv1 220 ×6 · 1094 totalLv2–3 240 ×8 · 1481 totalLv4 280 ×10 · 2010 total
  • SC 35–58
  • SSC 35–58
  • HJC 35–58
  • BDC 35–58
  • Counter-hit state 1–26 f
j.214BAutumn Blade20 f56 f———Lv1 220 ×3 · 610 totalLv2–3 240 ×4 · 854 totalLv4 280 ×5 · 1198 total
  • SC 28–56
  • SSC 28–56
  • AC 28–56
  • Counter-hit state 1–19 f
j.214CAutumn Blade28 f64 f———Lv1 220 ×3 · 610 totalLv2–3 240 ×4 · 854 totalLv4 280 ×5 · 1198 total
  • SC 36–64
  • SSC 36–64
  • AC 36–64
  • Counter-hit state 1–27 f
214BFall Slasher40 f83 fLv1–3 -4Lv4 +2—Lv1 +8Lv2–3 +12Lv4 +15Lv1 330 ×4 · 1153 totalLv2–3 360 ×5 · 1505 totalLv4 420 ×6 · 2011 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 40–83
  • SSC 40–83
  • HJC 48–83
  • BDC 48–83
  • Counter-hit state 1–39 f
214[B]Fall Slasher (214[B])68 f67 f+41—+53300 ×4 · 1153 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 40–67
  • SSC 40–67
  • HJC 57–67
  • BDC 57–67
  • Counter-hit state 1–39 f
214CFall Slasher40 f83 fLv1–3 +2Lv4 +11—Lv1–3 +13Lv4 +18Lv1–3 330 ×3 · 904 totalLv4 420 ×4 · 1462 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 40–83
  • SSC 40–83
  • HJC 48–83
  • BDC 48–83
  • Counter-hit state 1–39 f
214[C]Fall Slasher (214[C])68 f67 f+49—+50300 per hit · 330 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 40–67
  • SSC 40–67
  • HJC 57–67
  • BDC 57–67
  • Counter-hit state 1–39 f
421BDew Spear34 f58 fLv0 +46Lv1–4 +55—Lv0 +150Lv1–4 +159Lv0 450 ×3 · 1073 totalLv1–4 495 ×4 · 1476 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 14–58
  • SSC 14–58
  • HJC 23–58
  • BDC 23–58
  • Counter-hit state 1–13 f
421CDew Spear34 f58 f+50—Lv0–2 +155Lv3–4 +167Lv0–2 450 ×2 · 776 totalLv3–4 585 ×3 · 1392 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • SC 14–58
  • SSC 14–58
  • HJC 23–58
  • BDC 23–58
  • Counter-hit state 1–13 f
421BEmerald CityLv1 13 fLv2–4 11 fLv1 77 fLv2–4 75 f-34—+781320
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Melee invul 1–21 f
  • Grab invul 1–21 f
  • Counter-hit state 1–15 f
421BDiamond Hardness—Lv1 80 fLv2 76 fLv3 72 fLv4 68 f————
  • SC 61–80
  • SSC 61–80
421CDiamond Hardness—Lv1 105 fLv2 98 fLv3 91 fLv4 84 f————
  • SC 86–105
  • SSC 86–105
Spells
sc200Fire Metal Sign "St Elmo's Pillar"10+12 f56 f-15—+982800
  • Spellflash 40 f (after frame 10)
  • Grab invul 1–20 f
  • Graze 1–20 f
  • Counter-hit state 1–9, 11–20 f
sc201Earth Water Sign "Noachian Deluge"10+2 f93 f-22—+53200 ×40 · 2381 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–12 f
sc202Metal Wood Sign "Elemental Harvester"2+6 f162 f-24—+72130 ×16 · 1476 total
  • Hitstop on hit 0 / 6 (opponent +6)
  • Spellflash 40 f (after frame 2)
  • Melee invul 1–149 f
  • Bullet invul 1–7 f
  • Grab invul 1–7 f
  • Spell attack 8–149 f
sc203Sun Sign "Royal Flare"34+9 f260 f-72—+42500 / 400 (from data) · 4983 total
  • Spellflash 40 f (after frame 34)
  • Melee invul 34–163 f
  • Bullet invul 34–163 f
  • Grab invul 34–163 f
sc204Moon Sign "Silent Selene"13+2 f266 f-16—+62100 ×58 · 3602 total
  • Spellflash 40 f (after frame 13)
  • Melee invul 1–105 f
  • Bullet invul 1–105 f
  • Grab invul 1–105 f
sc205Five Elements "Philosopher's Stone"—85 f————
  • Spellflash 40 f (after frame 13)
  • Melee invul 13 f
  • Bullet invul 13 f
  • Grab invul 13 f
  • Counter-hit state 1–12, 14 f
sc206Water Sign "Jellyfish Princess"—69 f————
  • Spellflash 40 f (after frame 17)
  • Melee invul 17 f
  • Bullet invul 17 f
  • Grab invul 17 f
  • Counter-hit state 1–24 f
sc207Moon Wood Sign "Satellite Sunflower"17+44 f78 f+327—+473400 ×18 · 5762 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 17)
  • Melee invul 17 f
  • Bullet invul 17 f
  • Grab invul 17 f
  • Counter-hit state 21–33 f
sc210Sun Wood Sign "Photosynthesis"—112 f————
  • Spellflash 40 f (after frame 9)
  • Melee invul 9 f
  • Bullet invul 9 f
  • Grab invul 9 f
  • Counter-hit state 1–8 f
sc211Fire Water Sign "Phlogistic Pillar"10+14 f93 f+60—+191250 ×30 · 3389 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • Hitstop on block 0 / 2 (opponent +2)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–12 f
sc212Earth Metal Sign "Emerald Megalopolis"17+4 f59 f+73—+1661500 ×4 · 3940 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 17)
  • Melee invul 17 f
  • Bullet invul 17 f
  • Grab invul 17 f
  • Counter-hit state 18–23 f
sc213Sun Moon Sign "Royal Diamond Ring"34 f118 f+69—+135200 ×25 · 3058 total
  • Spellflash 40 f (after frame 42)
  • Melee invul 34–42 f
  • Bullet invul 34–42 f
  • Grab invul 34–42 f
  • Air unblockable 34–37 f
j.sc201Earth Water Sign "Noachian Deluge"10+2 f93 f———200 ×18 · 1774 total
  • Hitstop on hit 0 / 10 (opponent +10)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–12 f
j.sc211Fire Water Sign "Phlogistic Pillar"10+18 f93 f———250 ×29 · 3336 total
  • Hitstop on hit 0 / 2 (opponent +2)
  • Hitstop on block 0 / 2 (opponent +2)
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–12 f
System actions
IDLE——————
    CROUCHING——————
      CROUCHED——————
        STANDING_UP——————
          WALK_FORWARD——————
            WALK_BACKWARD——————
              NEUTRAL_JUMP——————
              • Grab invul 1–6 f
              FORWARD_JUMP——————
              • Grab invul 1–6 f
              BACKWARD_JUMP——————
              • Grab invul 1–6 f
              FALLING——————
                LANDING——————
                  action-40——————
                    action-41——————
                      action-42——————
                        action-43——————
                          action-44——————
                            action-45——————
                              action-46——————
                                action-47——————
                                  STAND_GROUND_HIT_SMALL_HITSTUN——————
                                    STAND_GROUND_HIT_MEDIUM_HITSTUN——————
                                      STAND_GROUND_HIT_BIG_HITSTUN——————
                                        STAND_GROUND_HIT_HUGE_HITSTUN——————
                                          action-54——————
                                            action-55——————
                                              STAND_GROUND_HIT_SMALL_HITSTUN_2——————
                                                STAND_GROUND_HIT_MEDIUM_HITSTUN_2——————
                                                  STAND_GROUND_HIT_BIG_HITSTUN_2——————
                                                    action-59——————
                                                      action-60——————
                                                        action-61——————
                                                          CROUCH_GROUND_HIT_SMALL_HITSTUN——————
                                                            CROUCH_GROUND_HIT_MEDIUM_HITSTUN——————
                                                              CROUCH_GROUND_HIT_BIG_HITSTUN——————
                                                                action-65——————
                                                                  action-66——————
                                                                    action-67——————
                                                                      AIR_HIT_SMALL_HITSTUN——————
                                                                        AIR_HIT_MEDIUM_HITSTUN——————
                                                                          AIR_HIT_BIG_HITSTUN——————
                                                                            AIR_HIT_DIRECT_KNOCKDOWN——————
                                                                              AIR_HIT_CAN_WALL_SLAM——————
                                                                                AIR_HIT_BIG_HITSTUN4——————
                                                                                  AIR_HIT_WALL_SLAMMED——————
                                                                                    AIR_HIT_HUGE_HITSTUN——————
                                                                                      AIR_HIT_WALL_SLAMMED2——————
                                                                                        action-80——————
                                                                                          action-81——————
                                                                                            action-82——————
                                                                                              action-83——————
                                                                                                action-84——————
                                                                                                • Melee invul 21–35 f
                                                                                                • Bullet invul 21–35 f
                                                                                                • Grab invul 21–35 f
                                                                                                action-85——————
                                                                                                  action-86——————
                                                                                                    action-87——————
                                                                                                      AIR_HIT_WILL_GROUND_SLAM——————
                                                                                                        AIR_HIT_GROUND_SLAMMED——————
                                                                                                        • Grab invul 1–6 f
                                                                                                        action-96——————
                                                                                                        • Grab invul 1–18 f
                                                                                                        KNOCKED_DOWN——————
                                                                                                        • Grab invul 1–18 f
                                                                                                        KNOCKED_DOWN_STATIC——————
                                                                                                        • Melee invul 1–10 f
                                                                                                        • Bullet invul 1–10 f
                                                                                                        action-99——————
                                                                                                        • Melee invul 1–10119 f
                                                                                                        • Bullet invul 1–10119 f
                                                                                                        GRABBED——————
                                                                                                          action-101——————
                                                                                                            action-102——————
                                                                                                              action-103——————
                                                                                                                action-104——————
                                                                                                                  action-105——————
                                                                                                                    action-106——————
                                                                                                                      action-107——————
                                                                                                                        action-108——————
                                                                                                                          action-109——————
                                                                                                                            action-110——————
                                                                                                                              action-111——————
                                                                                                                                action-112——————
                                                                                                                                • Grab invul 1–18 f
                                                                                                                                action-113——————
                                                                                                                                • Grab invul 1–27 f
                                                                                                                                action-114——————
                                                                                                                                • Grab invul 1–5 f
                                                                                                                                action-140——————
                                                                                                                                  action-141——————
                                                                                                                                    action-142——————
                                                                                                                                      GROUND_CRUSHED——————
                                                                                                                                        action-144——————
                                                                                                                                          AIR_CRUSHED——————
                                                                                                                                            action-149——————
                                                                                                                                              RIGHTBLOCK_HIGH_SMALL_BLOCKSTUN——————
                                                                                                                                                RIGHTBLOCK_HIGH_MEDIUM_BLOCKSTUN——————
                                                                                                                                                  RIGHTBLOCK_HIGH_BIG_BLOCKSTUN——————
                                                                                                                                                    RIGHTBLOCK_HIGH_HUGE_BLOCKSTUN——————
                                                                                                                                                      RIGHTBLOCK_LOW_SMALL_BLOCKSTUN——————
                                                                                                                                                        RIGHTBLOCK_LOW_MEDIUM_BLOCKSTUN——————
                                                                                                                                                          RIGHTBLOCK_LOW_BIG_BLOCKSTUN——————
                                                                                                                                                            RIGHTBLOCK_LOW_HUGE_BLOCKSTUN——————
                                                                                                                                                              AIR_GUARD——————
                                                                                                                                                                WRONGBLOCK_HIGH_SMALL_BLOCKSTUN——————
                                                                                                                                                                  WRONGBLOCK_HIGH_MEDIUM_BLOCKSTUN——————
                                                                                                                                                                    WRONGBLOCK_HIGH_BIG_BLOCKSTUN——————
                                                                                                                                                                      WRONGBLOCK_HIGH_HUGE_BLOCKSTUN——————
                                                                                                                                                                        WRONGBLOCK_LOW_SMALL_BLOCKSTUN——————
                                                                                                                                                                          WRONGBLOCK_LOW_MEDIUM_BLOCKSTUN——————
                                                                                                                                                                            WRONGBLOCK_LOW_BIG_BLOCKSTUN——————
                                                                                                                                                                              WRONGBLOCK_LOW_HUGE_BLOCKSTUN——————
                                                                                                                                                                                action-167——————
                                                                                                                                                                                  FORWARD_AIRTECH——————
                                                                                                                                                                                  • Melee invul 1–15 f
                                                                                                                                                                                  • Bullet invul 1–15 f
                                                                                                                                                                                  BACKWARD_AIRTECH——————
                                                                                                                                                                                  • Melee invul 1–15 f
                                                                                                                                                                                  • Bullet invul 1–15 f
                                                                                                                                                                                  FORWARD_TECH——————
                                                                                                                                                                                    BACKWARD_TECH——————
                                                                                                                                                                                      NEUTRAL_TECH——————
                                                                                                                                                                                        GROUNDDASH_RECOVERY——————
                                                                                                                                                                                        • Graze 1–12 f
                                                                                                                                                                                        action-205——————
                                                                                                                                                                                        • Bullet invul 1–15 f
                                                                                                                                                                                        LILYPAD_FORWARD_DASH——————
                                                                                                                                                                                        • Bullet invul 1–21 f
                                                                                                                                                                                        LILYPAD_BACKDASH——————
                                                                                                                                                                                        • Bullet invul 1–16 f
                                                                                                                                                                                        NEUTRAL_HIGH_JUMP——————
                                                                                                                                                                                        • Grab invul 1–6 f
                                                                                                                                                                                        • Graze 1–21 f
                                                                                                                                                                                        • Counter-hit state 1–21 f
                                                                                                                                                                                        FORWARD_HIGH_JUMP——————
                                                                                                                                                                                        • Grab invul 1–6 f
                                                                                                                                                                                        • Graze 1–21 f
                                                                                                                                                                                        • Counter-hit state 1–21 f
                                                                                                                                                                                        BACKWARD_HIGH_JUMP——————
                                                                                                                                                                                        • Grab invul 1–6 f
                                                                                                                                                                                        • Graze 1–21 f
                                                                                                                                                                                        • Counter-hit state 1–21 f
                                                                                                                                                                                        NEUTRAL_HIGH_JUMP_FROM_GROUND_DASH——————
                                                                                                                                                                                        • Grab invul 1–6 f
                                                                                                                                                                                        • Graze 1–21 f
                                                                                                                                                                                        • Counter-hit state 7–21 f
                                                                                                                                                                                        FORWARD_HIGH_JUMP_FROM_GROUND_DASH——————
                                                                                                                                                                                        • Grab invul 1–6 f
                                                                                                                                                                                        • Graze 1–21 f
                                                                                                                                                                                        • Counter-hit state 7–21 f
                                                                                                                                                                                        FLY——————
                                                                                                                                                                                        • Graze 1–22 f
                                                                                                                                                                                        HARDLAND——————
                                                                                                                                                                                          action-217——————
                                                                                                                                                                                          • Graze 1–28 f
                                                                                                                                                                                          BE2——————
                                                                                                                                                                                          • Grab invul 11 f
                                                                                                                                                                                          • Graze 1–25 f
                                                                                                                                                                                          action-221——————
                                                                                                                                                                                          • Grab invul 11 f
                                                                                                                                                                                          • Graze 1–25 f
                                                                                                                                                                                          BE1——————
                                                                                                                                                                                          • Grab invul 11 f
                                                                                                                                                                                          • Graze 1–25 f
                                                                                                                                                                                          BE6——————
                                                                                                                                                                                          • Graze 1–18 f
                                                                                                                                                                                          BE4——————
                                                                                                                                                                                          • Melee invul 1–12 f
                                                                                                                                                                                          • Bullet invul 1–12 f
                                                                                                                                                                                          • Grab invul 1–12 f
                                                                                                                                                                                          • Graze 13–41 f
                                                                                                                                                                                          jBE4——————
                                                                                                                                                                                          • Graze 1–41 f
                                                                                                                                                                                          jBE6——————
                                                                                                                                                                                          • Graze 1–33 f
                                                                                                                                                                                          ALICE_4C——————
                                                                                                                                                                                          • SC 17–41
                                                                                                                                                                                          • Counter-hit state 1–14 f
                                                                                                                                                                                          SKILL_CARD——————
                                                                                                                                                                                            SYSTEM_CARD——————
                                                                                                                                                                                              IBUKI_GOURD——————
                                                                                                                                                                                                RECOVERY_CHARM——————
                                                                                                                                                                                                  MAGIC_POTION——————
                                                                                                                                                                                                    TALISMAN——————
                                                                                                                                                                                                    • Melee invul 1–13 f
                                                                                                                                                                                                    • Bullet invul 1–13 f
                                                                                                                                                                                                    • Grab invul 1–13 f
                                                                                                                                                                                                    HANGEKI——————
                                                                                                                                                                                                    • Melee invul 1–27 f
                                                                                                                                                                                                    • Bullet invul 1–27 f
                                                                                                                                                                                                    • Grab invul 1–27 f
                                                                                                                                                                                                    • Must block high 28–30 f
                                                                                                                                                                                                    • Air unblockable 28–30 f
                                                                                                                                                                                                    LEFT_HANDED_FOLDING_FAN——————
                                                                                                                                                                                                    • Counter-hit state 1–16 f
                                                                                                                                                                                                    SPELL_BREAKING_DRUG—————600
                                                                                                                                                                                                    • Must block high 19–21 f
                                                                                                                                                                                                    • Air unblockable 19–21 f
                                                                                                                                                                                                    • Counter-hit state 1–21 f
                                                                                                                                                                                                    action-700——————
                                                                                                                                                                                                      action-701——————
                                                                                                                                                                                                      • Grab invul 1–5 f
                                                                                                                                                                                                      action-702——————
                                                                                                                                                                                                      • Grab invul 1–5 f
                                                                                                                                                                                                      action-703——————
                                                                                                                                                                                                      • Grab invul 1–5 f
                                                                                                                                                                                                      action-704——————
                                                                                                                                                                                                        action-705——————
                                                                                                                                                                                                          action-706——————
                                                                                                                                                                                                            action-709——————
                                                                                                                                                                                                              action-710——————
                                                                                                                                                                                                                action-720——————
                                                                                                                                                                                                                  action-770——————
                                                                                                                                                                                                                  • Melee invul 1–100 f
                                                                                                                                                                                                                  • Bullet invul 1–100 f
                                                                                                                                                                                                                  • Grab invul 1–100 f
                                                                                                                                                                                                                  action-788——————
                                                                                                                                                                                                                    action-789——————
                                                                                                                                                                                                                      action-790——————
                                                                                                                                                                                                                      • Grab invul 1–5 f
                                                                                                                                                                                                                      action-795——————
                                                                                                                                                                                                                        action-796——————
                                                                                                                                                                                                                          action-797——————
                                                                                                                                                                                                                            action-798——————
                                                                                                                                                                                                                              action-799——————

                                                                                                                                                                                                                                Advantage: vs Sanae, no cancel. See Technical for conditions.