Meiling

j.8A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
10 f10–16, 26–2837 f65 fn/an/an/a600 ×2 · 1000 total-2 orbs (wrong block) / -1 orb (air block)10 / 1010 / 10n/an/a45
Damage per hit600 ×2
Total vs dummy1000 (retried hit run)

Hit properties: the first of 2 hits; later hits differ (see Hits).

Startup 10 fActive 10 f (10–16, 26–28)Recovery 37 fTotal 65 fGap 9 f
Skill/spell
Normals
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Must block high 10–16, 26–28 f
  • Skill/spell cancel 10–65 (hit/block, estimate)
  • Normal cancel → j.B normals, j.C normals 10–65 (hit/block, estimate)
  • Counter-hit state 1–28 f