Meiling

j.2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
18 f (projectile)18–58 (first of 7 projectiles)30 f (after release)48 fn/an/an/a100 ×7 · 678 total-0.13 orb (block) per hit0 / 00 / 0n/an/a25
Damage per hit100 ×7
Total vs dummy678 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 48 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 0
  • Hitstop on block 0 / 0
  • Untech 25
  • Skill/spell cancel 18–48 (hit/block, estimate)
  • Normal cancel → j.C normals 18–48 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 28–48 (hit/block, estimate)
  • Counter-hit state 1–17 f