Frame data
Meiling
j.2A
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 12 f | 12–13, 22–23 | 11 f | 34 f | n/a | n/a | n/a | 600 ×2 · 1000 total | -2 orbs (wrong block) / -1 orb (air block) | 10 / 10 | 10 / 10 | n/a | n/a | 45 |
| Damage per hit | 600 ×2 |
|---|---|
| Total vs dummy | 1000 (corner hit run) |
Hit properties: the same for all 2 hits.
Startup 12 fActive 4 f (12–13, 22–23)Recovery 11 fTotal 34 fGap 8 f
Skill/spell
Normals
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Must block high 12–13, 22–23 f
- Skill/spell cancel 12–34 (hit/block, estimate)
- Normal cancel → j.B normals, j.C normals 12–34 (hit/block, estimate)
- Counter-hit state 1–23 f