Meiling

236[B] Water Taichi Fist

Charged: button held 94 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
104 f (projectile)104–118 (projectile)43 f (after release)147 f-11n/a+57440 ×3 · 1069 total-0.35 orb (block) per hit3 / 5 (opponent +2)3 / 375 f33 f45
Damage per hit440 ×3
Total vs dummy1069 (corner hit run)

Hitstop and untech of the first projectile to hit (object 826/3); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 147 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 3 / 5 (opponent +2)
  • Hitstop on block 3 / 3
  • Untech 45
  • Hitstun 75 f
  • Blockstun 33 f
  • Skill/spell cancel 104–147 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 104–147 (hit/block, estimate)
  • HJ cancel 116–147 (also on whiff, estimate)
  • Backdash cancel 116–147 (hit/block, estimate)
  • Counter-hit state 1–103 f