Marisa

2[C]

Charged: button held 50 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
55 f (projectile)55–104 (first of 2 projectiles)26 f (after release)81 f-4n/a+80500 ×2 · 500 total-1 orb (block) per hit0 / 00 / 080 f23 f100
Damage per hit500 ×2
Total vs dummy500 (corner hit run)

Hitstop and untech of the first projectile to hit (object 802/0); self is the projectile's own stop.

No body hitboxTotal 81 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 0
  • Hitstop on block 0 / 0
  • Untech 100
  • Hitstun 80 f
  • Blockstun 23 f
  • Skill/spell cancel 56–81 (hit/block, estimate)
  • HJ cancel 70–81 (also on whiff, estimate)
  • Backdash cancel 70–81 (hit/block, estimate)
  • Counter-hit state 1–55 f