Marisa

2C (sc215)

part of sc215

2C (sc215) is pressed during sc215. Frame 1 is the first frame of 2C (sc215) itself: with the press at the earliest point the game takes it (buffered from the frame after sc215 connects), the frame sc215's hitstop ends. Startup, active, recovery, advantage and gaps count from there; sc215's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
34 f (projectile)34–83 (first of 4 projectiles)41 f (after release)65 f+39n/a+100400 / 150 · 2144 total-0.05 orb (block) per hit0 / 10 (opponent +10)0 / 5 (opponent +5)106 f71 f180
Damage per hit400 / 150
Total vs dummy2144 (corner hit run)

Hitstop and untech of the first projectile to hit (object 865/0); self is the projectile's own stop.

No body hitboxTotal 65 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 180
  • Hitstun 106 f
  • Blockstun 71 f
  • Skill/spell cancel 26–65 (hit/block, estimate)
  • HJ cancel 38–65 (also on whiff, estimate)
  • Backdash cancel 38–65 (hit/block, estimate)
  • Counter-hit state 1–23 f