Frame data
Marisa
2C (sc215)
part of sc215
2C (sc215) is pressed during sc215. Frame 1 is the first frame of 2C (sc215) itself: with the press at the earliest point the game takes it (buffered from the frame after sc215 connects), the frame sc215's hitstop ends. Startup, active, recovery, advantage and gaps count from there; sc215's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 34 f (projectile) | 34–83 (first of 4 projectiles) | 41 f (after release) | 65 f | +39 | n/a | +100 | 400 / 150 · 2144 total | -0.05 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 5 (opponent +5) | 106 f | 71 f | 180 |
| Damage per hit | 400 / 150 |
|---|---|
| Total vs dummy | 2144 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 865/0); self is the projectile's own stop.
No body hitboxTotal 65 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 180
- Hitstun 106 f
- Blockstun 71 f
- Skill/spell cancel 26–65 (hit/block, estimate)
- HJ cancel 38–65 (also on whiff, estimate)
- Backdash cancel 38–65 (hit/block, estimate)
- Counter-hit state 1–23 f