Marisa

2B (sc215)

part of sc215

2B (sc215) is pressed during sc215. Frame 1 is the first frame of 2B (sc215) itself: with the press at the earliest point the game takes it (buffered from the frame after sc215 connects), the frame sc215's hitstop ends. Startup, active, recovery, advantage and gaps count from there; sc215's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–63 (first of 7 projectiles)2 f (after release)43 f+27n/a+27400 / 200 · 1043 total-0.05 orb (block) / -0.25 orb (block) per hit0 / 5 (opponent +5)0 / 2 (opponent +2)55 f55 f20
Damage per hit400 / 200
Total vs dummy1043 (corner hit run)

Hitstop and untech of the first projectile to hit (object 865/8); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 43 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 20
  • Hitstun 55 f
  • Blockstun 55 f
  • Skill/spell cancel 13–43 (hit/block, estimate)
  • Normal cancel → C normals, 2C (sc215) 13–43 (hit/block, estimate)
  • HJ cancel 25–43 (also on whiff, estimate)
  • Backdash cancel 25–43 (hit/block, estimate)
  • Counter-hit state 1–10 f