Komachi

j.6[C]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
34 f (projectile)34–92 (first of 4 projectiles)46 f (after release)80 fn/an/an/a500 ×2 · 862 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit500 ×2
Total vs dummy862 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop.

No body hitboxTotal 80 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 34–80 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 46–80 (hit/block, estimate)
  • Counter-hit state 1–33 f