Frame data
Komachi
j.5[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 37 f (projectile) | 37–108 (first of 10 projectiles) | 17 f (after release) | 72 f | n/a | n/a | n/a | 150 ×2 · 294 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | n/a | n/a | 25 |
| Damage per hit | 150 ×2 |
|---|---|
| Total vs dummy | 294 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 72 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 25
- Skill/spell cancel 39–72 (hit/block, estimate)
- Normal cancel → j.C normals 39–72 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 42–72 (hit/block, estimate)
- Counter-hit state 1–35 f