Komachi

j.5[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
37 f (projectile)37–108 (first of 10 projectiles)17 f (after release)72 fn/an/an/a150 ×2 · 294 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a25
Damage per hit150 ×2
Total vs dummy294 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 72 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Skill/spell cancel 39–72 (hit/block, estimate)
  • Normal cancel → j.C normals 39–72 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 42–72 (hit/block, estimate)
  • Counter-hit state 1–35 f