Komachi

j.2[C]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
36 f (projectile)36–76 (first of 4 projectiles)56 f (after release)92 fn/an/an/a500 ×4 · 1500 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit500 ×4
Total vs dummy1500 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop.

No body hitboxTotal 92 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 36–92 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 48–82 (hit/block, estimate)
  • Counter-hit state 1–35 f