Frame data
Komachi
j.2[B]
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 33 f (projectile) | 33–105 (first of 10 projectiles) | 23 f (after release) | 74 f | n/a | n/a | n/a | 150 ×6 · 824 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | n/a | n/a | 25 |
| Damage per hit | 150 ×6 |
|---|---|
| Total vs dummy | 824 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 74 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 25
- Skill/spell cancel 38–74 (hit/block, estimate)
- Normal cancel → j.C normals 38–74 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 41–74 (hit/block, estimate)
- Counter-hit state 1–34 f