Komachi

j.2[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
33 f (projectile)33–105 (first of 10 projectiles)23 f (after release)74 fn/an/an/a150 ×6 · 824 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a25
Damage per hit150 ×6
Total vs dummy824 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 74 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Skill/spell cancel 38–74 (hit/block, estimate)
  • Normal cancel → j.C normals 38–74 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 41–74 (hit/block, estimate)
  • Counter-hit state 1–34 f