Frame data
Komachi
6[C]
Charged: button held 16 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 40 f (projectile) | 40–98 (first of 4 projectiles) | 36 f (after release) | 76 f | -6 | n/a | +74 | 500 ×4 · 1517 total | -0.5 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 85 f | 31 f | 45 |
| Damage per hit | 500 ×4 |
|---|---|
| Total vs dummy | 1517 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop.
No body hitboxTotal 76 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 85 f
- Blockstun 31 f
- Skill/spell cancel 40–76 (hit/block, estimate)
- HJ cancel 52–76 (also on whiff, estimate)
- Backdash cancel 52–76 (hit/block, estimate)
- Counter-hit state 1–39 f