Komachi

6[C]

Charged: button held 16 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
40 f (projectile)40–98 (first of 4 projectiles)36 f (after release)76 f-6n/a+74500 ×4 · 1517 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)85 f31 f45
Damage per hit500 ×4
Total vs dummy1517 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/2); self is the projectile's own stop.

No body hitboxTotal 76 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 85 f
  • Blockstun 31 f
  • Skill/spell cancel 40–76 (hit/block, estimate)
  • HJ cancel 52–76 (also on whiff, estimate)
  • Backdash cancel 52–76 (hit/block, estimate)
  • Counter-hit state 1–39 f