Komachi

6[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
31 f (projectile)31–100 (first of 10 projectiles)24 f (after release)73 f-9n/a+2150 ×10 · 1285 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 045 f34 f25
Damage per hit150 ×10
Total vs dummy1285 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 73 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Hitstun 45 f
  • Blockstun 34 f
  • Skill/spell cancel 42–73 (hit/block, estimate)
  • Normal cancel → C normals 42–73 (hit/block, estimate)
  • HJ cancel 42–73 (also on whiff, estimate)
  • Backdash cancel 42–73 (hit/block, estimate)
  • Counter-hit state 1–29 f